Remove these ads. Join the Worldbuilders Guild

Paraceratherium CR: 7

Gargantuan beast, unaligned
Armor Class: 16 (Natural Armor)
Hit Points: 171 (12d20+45)
Speed: 40 ft

STR

25 +7

DEX

9 -1

CON

17 +3

INT

2 -4

WIS

7 -2

CHA

7 -2

Saving Throws: STR +10, CON +6
Senses: Passive Perception 8
Challenge Rating: 7

Siege Monster. The paraceratherium deals double damage to objects and structures.   Trample. The paraceratherium can move through a medium or smaller creature's space. Any creatures the paraceratherium attempts to move through must make a DC 14 Dexterity saving throw or take 22 (4d10) bludgeoning damage. On a successful save, the creature is moved to the nearest unoccupied space outside of the paraceratherium's space. A creature can only be affected by this ability once per round.

Actions

Stomp. Melee Weapon Attack: +10 to hit, reach 20 ft., one target. Hit: 39 (5d12 + 7) bludgeoning damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone.


Created by

FranofFunnyFun.

Statblock Type

Monster

Link/Embed