Soul Walk
Starting at 1st level your character learns how to jump from mind to mind, When your "Gem" is in contact with a creatures flesh you may transfer conscientious to the specific creature. You must make a INT roll vs the Creatures INT save, if you succeed you gain all of the targets stats and can control them on your turn. the fist turn while inheriting a player you have disadvantage on any physical rolls. The next two turns you have the creature can make a INT save every turn. You can Soul Walk Soulwalker level + INT.
Mental Assault
Starting at 2nd level you character gains the mental capacity to start assaulting other "souls" on your turn if your gem has contact with the target creature you may make an attack roll with a hit die of 1d4+INT
Ability Score Improvement
When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
Accelerated Cell Growth
Starting at 5th level you gain the ability to infuse your host with energy increasing health regeneration. you start with a poll of 3d4 and can use them as a bonus action, the number of d4's you have in your poll increase by one at level 8,14,18,20.
Level | XP | Ability's |
---|---|---|
1 | 0 | Soul Walk |
2 | 300 | Mental Assault |
3 | 900 | Sub Class |
4 | 2,700 | Ability Score Improvement |
5 | 6,500 | Accelerated Cell Growth |