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Cauchemar de la Forêt CR: 5

Large fiend, lawful evil
Armor Class: 15
Hit Points: 85 (10d10 + 30)
Speed: 60 ft , fly: 90 ft

STR

20 +5

DEX

18 +4

CON

15 +2

INT

9 -1

WIS

15 +2

CHA

14 +2

Damage Resistances: acid, bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: poison
Condition Immunities: exhaustion
Senses: passive Perception 15, darkvision
Languages: Common, Draconic, infernal cant speak
Challenge Rating: 5

Confer acid or poison resistance. The cauchemar can grant resistance to acid or poison damage to anyone riding it. Illumination. The cauchemar sheds bright light in a 10-foot radius and dim light for an additional 10 feet upon command.   Trampling Charge. If the cauchemar moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the cauchemar can make one Hooves attack against it as a bonus action.

Actions

Multiattack. The cauchemar makes one Bite attack and one Hooves attack. Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) poison damage. Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 7 (2d6) acid damage.   Acid Breath (recharge 5-6). The cauchemar exhales a 15-foot cone of acid droplets. Each creature in that area must make a DC 15 Constitution saving throw. On a failure, a creature takes 21 (6d6) acid damage and is poisoned for 1 minute. On a success, a creature takes half the damage and isn’t poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.   Ethereal Stride. The cauchemar and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.

Regional Effects

Where the cauchemar passes its hoofprints sprout small green and black plants that look native to the local flora but brushing them will incur 1d4 poison OR 1d4 acid damage randomly determined.   Any heavy brambles within 100 feet become difficult terrain for anyone other than cauchemar and its rider. The brambles are treated as the spell Wall of thorns    

The Cauchemar de la Forêt was born when an ancient green dragon named Aglaraerose captured a Cauchemar and through her great manipulation bent it to her own will in servitude to herself. It became a rather easy task as once she gained control of the creature as she had no intent of removing how evil it was but rather contracting it to more lawful ways in alignment with her own. The initial process too nearly one hundred years and mutated the mares coat back to the glossy white of the pegasi but its wings remained absent. The transformation in the depths of a lush and remote forest were intentional. The Cauchemar lost its firey mane and tail through the transformation. Its mane replaced by hanging moss, its tail replaced by a stout branch of ivy and its fetlocks by a lush growth of leaves. These all glowed with a fiery deep green aura that would tinge in acidic black when in battle. She used the heart of an adult black dragon in the process to create this fiendish mount and is an integral part of the Cauchemar de la Forêt. These creatures cannot be bred, they can only be created by the most cunning of green dragons and the death of her most hated enemies becomes an hommage to her as the mightiest green dragon to simply create a creature of servitude.

Suggested Environments

The Cauchemar de la Forêt can be found in dense forests, lush jungles and the deepest swamps when their servitude to their dragon Masters. The only way they are freed is through the dragons death, then they go to great lengths finding someone worthy of their Master's cunning to serve.


Created by

cgutzmer.

Statblock Type

Monster

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