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Cheeseweed CR: 9?

Medium humanoid (human), chaotic good
Armor Class: 15
Hit Points: 40 (9d6+9)
Speed: 30 ft

STR

16 +3

DEX

20 +5

CON

12 +1

INT

10 +0

WIS

10 +0

CHA

8 -1

Saving Throws: Strength +7, Dexterity +9
Skills: Athletics +7, Acrobatics +9, Performance +2
Senses: Passive Perception 10
Languages: Common
Challenge Rating: 9?

Attack Chain. If Cheeseweed hits a creature with an unarmed strike as part of an attack action, he can use a bonus action to immediately make up to 2d4 unarmed strikes with advantage. If one of these attacks misses however, his turn ends immediately and he cannot make any more attacks as part of his bonus action.   Superior Critical. Cheeseweed's weapon attacks score a critical hit on a roll of 18-20.

Actions

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit: 9 (1d8+5) bludgeoning damage.   Super Unarmed Flurry (Recharges after scoring a critical hit). Melee Weapon Attack: +9 to hit, reach 10ft., one target. Hit: 41 (8d8+5)


Created by

FranofFunnyFun.

Statblock Type

Monster

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