Eldritch Invocations
Aberrant Silk
Prerequisite: 7th level.
You can cast Web once, without expending a spell slot. You regain the use of this feature when you finish a short or long rest.
Abyssal Flames
Prerequisite: Fire Bolt cantrip.
A creature hit by your Fire Bolt cantrip is set on fire and takes 1d8 fire damage at the start of their turn and must take an action on their turn to put out the flames.
Acolyte of the Crown
Prerequisite: Pact of the Crown feature.
Your magical servant becomes your loyal acolyte, gaining a suit of spells to complement your own. Choose three cantrips from any spell list. Your magical servant gains them, using your own spellcasting statistics for them.
Agonizing Blast
Prerequisite: Eldritch Blast cantrip.
When you cast Eldritch Blast, add your Charisma modifier to the damage it deals on a hit.
Ameliorated Armor
Prerequisite: 9th level, Pact of the Aegis feature.
Your pact armor improves allowing you to summon of your choice of three types of armor each time you create your pact armor.
A set of light armor with a base AC = 13 + your Dexterity Modifier.
A set of medium armor with a base AC = 16 + your Dexterity Modifier (maximum 2).
A set of heavy armor with a base AC = 18.
While wearing your pact armor you may add your Charisma modifier to checks and saving throws made to resist environmental effects and atmospheric hazards.
Ancient One's Respite
Prerequisite: 5th level.
You are able to cast the Entangle spell at will without expending a spell slot. When you are reduced to 0 hit points, a bed of magical tendrils within a cage of chains is summoned around your body, instantly stabilizing you and bringing you up to 1 hit point. While inside the cage, your speed is reduced to 0. At the start of your turn, you can choose to dismiss or remain inside the cage. If you remain inside the cage, you regain hit points equal to 2d8 + Charisma modifier but you are unable to take any actions or bonus actions. Upon dismissing the cage, it crumbles away and cannot be used further. If the cage is destroyed before while you are still inside it, you are dropped on the ground and are knocked prone. The cage has an AC of 20, 40 hit points, and has vulnerability to radiant damage. Once you use this invocation, you cannot use it again until you finish a long rest.
Ancient Spirit's Favour
Prerequisite: The Archfey Patron.
You gain the Druidcraft, Guidance, and Mold Earth cantrips.
Antagonizing Roar
Prerequisite: Pact of the Maw feature.
As a bonus action, you can unleash a ferocious roar, issuing a challenge to your foes. Each enemy within 10 feet of you must make a Wisdom saving throw against your warlock spell save DC or have disadvantage on any attack roll that doesn't target you. This effect lasts until the beginning of your next turn.
Arcana Bestowments
Prerequisite: 15th level, Pact of the Wand feature.
While your pact wand is on your person, you may restore an expended warlock spell slot as a bonus action. You must complete a long rest to use this feature again.
Arcane Defense
You learn one cantrip of your choice. While you are not wearing armor, your AC is 10 + your Dexterity modifier + either your Intelligence, Wisdom, or Charisma modifier. You may still gain shield benefits.
Arcane Gunslinger
Prerequisite: Pact of the Blade feature.
You can create a pact weapon that is a sidearm or long arm, and you can transform a magical sidearm or long arm into your pact weapon.
Armor of Shadows
You can cast Mage Armor on yourself at will, without expending a spell slot or material components.
Ascendant Step
Prerequisite: 9th level.
You can cast Levitate on yourself at will, without expending a spell slot or material components.
Aspect of the Moon
Prerequisite: Pact of the Tome feature.
You no longer need to sleep and can’t be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as reading your Book of Shadows and keeping watch.
Beast of War
Prerequisite: Pact of the Beast feature.
You gain the ability to use your Pact of the Beast feature as a bonus action, rather than as an action.
Beast Speech
You can cast Speak with Animals at will, without expending a spell slot.
Beguiling Influence
You gain proficiency in the Deception and Persuasion skills.
Benevolent Restoration
Prerequisite: Spare the Dying cantrip.
When you cast Spare the Dying on a creature, they gain temporary hit points equal to your Charisma modifier and gain advantage on their next roll.
Bestial Familiar
Prerequisite: Pact of the Chain feature.
When choosing your familiar, you can choose any beast that is medium or smaller and has a CR no greater than 1/4. This familiar cannot function as a mount.
Bewitched Staff
Prerequisite: Shillelagh cantrip.
When you hit a creature with a weapon affected by Shillelagh you can cast a touch cantrip through it as a bonus action.
Bewitching Whispers
Prerequisite: 7th level.
You can cast Compulsion once using a warlock spell slot. You can't do so again until you finish a long rest.
Blade Mimic
Prerequisite: Sword Burst cantrip.
When you casting Sword Burst while wielding a melee weapon, you can change the damage dice of the spell to the one of your weapons, and any magical effects from the sword are applied to the targets hit.
Blinding Light
Prerequisite: Light cantrip.
You can use the Light cantrip on a creature, forcing them to make a Constitution saving throw, if they fail, they are blinded until the end of their turn.
Bloodied Blast
Prerequisites: Pact of the Atavist, Eldritch Blast cantrip.
Upon successfully hitting a target with Eldritch Blast, you can consume one of your uses of Pact of the Atavist to have the target make a constitution saving throw. On a failed save, the target takes 1d6 Necrotic damage and is poisoned until the start of your next turn. On a successful save, the target takes only half damage and suffers no further effect.
Bond of the Talisman
Prerequisite: 12th level, Pact of the Talisman feature.
While someone else is wearing your talisman, you can use your action to teleport to the unoccupied space closest to them, provided the two of you are on the same plane of existence. The wearer of your talisman can do the same thing, using their action to teleport to you. The teleportation can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest.
Book of Ancient Secrets
Prerequisite: Pact of the Tome feature.
You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class's spell list; these rituals needn’t be from the same spell list. The spells appear in the book and don't count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can't cast the spells except as rituals, unless you've learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag. On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.
Burning Hex
Prerequisite: The Hexblade Patron.
As a bonus action, you cause a target cursed by your Hexblade’s Curse to take fire damage equal to your Charisma modifier (minimum of 1).
Caiphon’s Beacon
Prerequisite: The Great Old One Patron.
The purple star Caiphon is the doom of inexperienced mariners. Those who use its deceptive light to guide their travels invariably come to ruin. You gain proficiency in the Deception and Stealth skills, and you have advantage on attack rolls against charmed creatures.
Careful Casting
Prerequisite: 7th level.
When a spell you that can target both enemies and allies, you can exclude your allies of the spells effect.
Chains of Carceri
Prerequisite: 15th level, Pact of the Chain feature.
You can cast Hold Monster at will – targeting a celestial, fiend, or elemental – without expending a spell slot or material components. You must finish a long rest before you can use this invocation on the same creature again.
Chaotic Blast
Prerequisites: Eldritch Blast cantrip.
When you cast eldritch blast, you can choose its damage type.
Chronicle of the Raven Queen
Prerequisite: The Raven Queen Patron, Pact of the Tome feature.
You can place a corpse’s hand or similar appendage on your Book of Shadows and ask one question aloud. After 1 minute, the answer appears written in blood in your book. The answer is provided by the dead creature’s spirit to the best of its knowledge and is translated into a language of your choice. You must use this ability within 1 minute of a creature’s death, and a given creature can only be asked one question in this manner.
Claw of Acamar
Prerequisite: The Great Old One Patron, Pact of the Blade feature.
You can create a black, lead flail using your Pact of the Blade feature. The flail’s head is sculpted to resemble a pair of grasping tentacles. The weapon has the reach property. When you hit a creature with it, you can expend a spell slot to deal an additional 2d8 necrotic damage to the target per spell level, and you can reduce the creature’s speed to 0 feet until the end of your next turn.
Cloak of Flies
Prerequisite: 5th level.
As a bonus action, you can surround yourself with a magical aura that looks like buzzing flies. The aura extends 5 feet from you in every direction, but not through total cover. It lasts until you're incapacitated, or you dismiss it as a bonus action. The aura grants you advantage on Charisma (Intimidation) checks but disadvantage on all other Charisma checks. Any other creature that starts its turn in the aura takes poison damage equal to your Charisma modifier (minimum of 0 damage). Once you use this invocation, you can’t use it again until you finish a short or long rest.
Cloud of Locusts
Prerequisite: 9th level.
You can cast insect plague once using a warlock spell slot. You can't do so again until you finish a long rest.
Cosmic Influence
Prerequisite: 17th level.
You can choose Time Stop as your 9th-level Mystic Arcanum.
Crowd Ridicule
Prerequisite: Vicious Mockery cantrip.
When you cast vicious mockery a number of creatures equal to your Charisma modifier within 30 feet may use their reaction to mock or laugh at the target, adding an additional die of damage.
Curse Bringer
Prerequisite: The Hexblade Patron, Pact of the Blade feature.
You can create a Greatsword forged from silver, with black runes etched into its blade, using your Pact of the Blade feature. If you reduce a target cursed by your Hexblade’s Curse to 0 hit points with this sword, you can immediately change the target of the curse to a different creature. This change doesn’t extend the curse’s duration. When you hit a creature with this weapon, you can expend a spell slot to deal an additional 2d8 slashing damage to the target per spell level, and you can reduce the creature’s speed to 0 feet until the end of your next turn.
Debilitating Frost
Prerequisite: Frostbite cantrip.
When rolling a 6 on at least one damage die of your Frostbite cantrip, the target's AC is lowered by 1 for each for each additional 6 rolled. This reduction lasts for 1 minute or if the target takes 1 point of fire damage.
Defile the Dying
Prerequisite: Spare the Dying cantrip.
When casting Spare the Dying you gain advantage on your next attack roll or saving throw until the end of your next turn.
Defy Death
Prerequisite: 9th level.
You can cast Revivify without expending material components or using a warlock spell slot. You can't do so again until you finish a long rest.
Delayed Inferno
Prerequisite: Fire Bolt cantrip.
When casting Fire Bolt you can turn the mote of fire into a harmless ball of coal for up to 1 hour, after which it turns to dust. During this hour, you can use your bonus action to turn the ball back into a fire bolt, causing it to explode in a 5-foot sphere, dealing the spell's damage to any creature in range that fails a Dexterity saving throw.
Desiccate
Prerequisite: Shape Water cantrip.
Using Shape Water, you can target a creature and force them to make a Constitution saving throw or take 1d10 necrotic damage as you extract the water from their body. This spells damage increases to 2d10 at 5th level, 3d10 at 11th level, and 4d10 at 17th level. Plant creatures affected by this spell additional necrotic damage equal to your level.
Devil's Sight
You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
Draining Blows
Prerequisite: Soul Drain cantrip.
Soul Drain now lasts until dismissed by the caster. Until dismissed your melee attacks will deal an extra 1d4 necrotic damage, and you regain hp equal to the damage dealt. At Higher Levels, this spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
Dreaded Hexes
Prerequisite: 8th level.
|You can cast Hex at will, without expending a spell slot or material components. In addition, you may choose for Hex to deal psychic damage instead of necrotic.
Dreadful Word
Prerequisite: 7th level.
You can cast Confusion once using a warlock spell slot. You can't do so again until you finish a long rest.
Earthen Might
Prerequisite: Mold Earth cantrip.
Using Mold Earth, you can cause the excavated loose earth to form into a solid spike or pillar, you can cause a creature to make a Dexterity saving throw or take 1d10 bludgeoning, piercing, or slashing damage, depending on the shape you create. The earth loses its solidity after 1 minute. The damage increases to 2d10 at 5th level, 3d10 at 11th level, and 4d10 at 17th level.
Eldritch Armor
Prerequisite: Pact of the Blade feature.
As an action, you can touch a suit of armor that isn’t being worn or carried by anyone and instantly don it, provided you aren’t wearing armor already. You are proficient with this suit of armor until it’s removed.
Eldritch Blow
Prerequisite: 5th level, Eldritch Blast cantrip.
You can use your bonus action to make the next melee attack deal additional damage equal to your Eldritch Blast's damage on top of the existing weapon damage.
Eldritch Bomb
Prerequisite: Eldritch Blast cantrip.
When you cast Eldritch Blast, you can choose to form an explosive sphere instead of a beam. When you cast the cantrip in this way, the blast flashes from your finger to a point in range that you can see. At that point, it takes the form of a 20-foot diameter, spherical, explosion of force. Creatures in this sphere must make a Dexterity saving throw, taking 1d10 force damage for each beam of eldritch blast that you are able to cast on a success and half as much on a failure.
Eldritch Burst
Prerequisite: 5th level, Eldritch Blast cantrip.
When you cast Eldritch Blast, you can choose to condense the beams into a single powerful melee burst, make a single melee spell attack against a creature within your melee range, if the attack is successful all beams hit the target, but if the attack fails all beams miss.
Eldritch Cone
Prerequisite: 11th level, Eldritch Blast cantrip.
As an action, you may unleash a 20ft cone of energy in front of you. Affected creatures must make a Dexterity saving throw versus your Warlock Save DC. They take damage equal to a single ray of your Eldritch Blast on a failed save and take half damage on a successful save.
Eldritch Dragonbreath
Prerequisites: Eldritch Blast cantrip.
When you cast Eldritch Blast, you can choose to create a Cone (15 foot wide, 25 foot long) of Force rather than a ranged Bolt of Force. Anyone caught within range of the cone has to make a dexterity saving throw or take 1d10 Force damage. If you have the Agonizing Blast invocation, the cone deals extra Lightning damage equal to your charisma modifier (minimum of 1).
Eldritch Force
Prerequisite: Eldritch Blast cantrip.
Instead of using a standard Eldritch Blast, you can concentrate all that magic into a single beam of Eldritch Force. The Eldritch Force is a line that is 5 feet wide and 50 feet (+10 feet per 2 levels, to a maximum of 150 feet) long and deals force damage to everything in its path. A creature in the path of the beam must make a Constitution saving throw to resist, or the beam deals 1d10 force damage for every beam your Eldritch Blast can make at your level. The spell creates a singular concentrated beam that deals, 1d10 at 1st level, 2d10 at 5th level, 3d10 at 11th level, and 4d10 at 17th level. If you have the Agonizing Blast feature, this deals additional damage equal to your spellcasting modifier multiplied by the number of beams you can make with Eldritch Blast.
Eldritch Gravity
Prerequisite: Eldritch Blast cantrip.
When you hit a creature with Eldritch Blast, you can choose to either push the creature 10 feet away from you or pull the creature 10 feet towards you.
Eldritch Mind
You have advantage on Constitution saving throws that you make to maintain your concentration on a spell.
Eldritch Missile
Prerequisite: 9th level.
You can cast Magic Missile at will, at its lowest level without expending a spell slot. You may take this invocation more than once to increase the spell level by 1.
Eldritch Mobility
Prerequisite: 5th level.
Your walking speed increases by 10 feet. You gain a climbing speed equal to half your walking speed.
Eldritch Regeneration
Prerequisite: 3rd level, The Undying Patron.
You regain hit points equal to half your Charisma modifier (rounded down) at the start of your turn if you have at least 1 hit point and have not taken radiant or fire damage since your last turn.
Eldritch Sight
You can cast Detect Magic at will, without expending a spell slot or material components.
Eldritch Smite
Prerequisite: 5th level, Pact of the Blade feature.
Once per turn when you hit a creature with your pact weapon, you can expend a warlock spell slot to deal an extra 1d8 force damage to the target, plus another 1d8 per level of the spell slot, and you can knock the target prone if it is huge or smaller.
Eldritch Spear
Prerequisite: Eldritch Blast cantrip.
When you cast Eldritch Blast, its range is 300 feet.
Eldritch Speech
Prerequisite: 9th level.
You can cast Tongues on yourself at will, without expending a spell slot or material components.
Eldritch Suffusion
Each time you use a cantrip or spell that requires an attack roll, you can add your Charisma modifier to the damage dealt. When you reach level 5, you may add your Charisma modifier to damaging spells that require a saving throw.
Electrify
Prerequisite: Shocking Grasp cantrip.
When using a weapon made of metal, you can cast Shocking Grasp on it to deal 1d8 lightning damage when landing a hit using the weapon.
Ensnaring Blast
Prerequisite: Eldritch Blast cantrip.
When you cast Eldritch Blast, you can choose to deal no damage, and instead for a creature to make a Dexterity saving throw or be restrained until the end of your next turn as the eldritch energy surrounds and traps it. If you do this, you cannot use any of the extra beams provided by Eldritch Blast.
Everyone's Friend
Prerequisite: Friends cantrip, 5th level.
When the Friends spell ends, the targeted creature must succeed an Intelligence saving throw in order to know that they had been affected by the spell.
Eyes of the Rune Keeper
You can read all writing.
Exceeding Expectations
Prerequisite: Pact of the Crown feature.
When you take this invocation, you may grant your servant a feat. At level 10 you may grant them another feat. If at some point you replace this invocation and later take it back, you may select new feats.
Explosive Bubble
Prerequisite: Acid Splash cantrip.
Using Acid Splash, any creature within 5 feet of the two targets must also succeed on a Dexterity saving throw or take the damage.
Extended Influence
Prerequisite: 5th level, Pact of the Mantle feature.
|The range of your mantle increases by 10 feet. You may take this Eldritch Invocation twice, but you must have at least 9 levels in the warlock class before you take it the second time.
Fade Away into Shadow
Prerequisite: 5th level.
You can take the disengage action as a bonus action.
Fangs of the Corrupted
Prerequisites: 5th level, Pact of the Atavist.
You gain sharp fangs which you can use to make Unarmed Attacks. If you hit with it, you deal Piercing damage equal to 1d6 + your charisma modifier, and the target must make a wisdom saving throw against your Spell Save DC. Upon a failed save, the target becomes frightened until the end of your next turn and will take an additional 1d4 Necrotic damage upon losing the frightened condition. On a successful save, nothing happens.
Far Scribe
Prerequisite: 5th level, Pact of the Tome feature.
A new page appears in your Book of Shadows. With your permission, a creature can use its action to write its name on that page, which can contain a number of names equal to your proficiency bonus. You can cast the Sending spell, targeting a creature whose name is on the page, without using a spell slot and without using material components. To do so, you must write the message on the page. The target hears the message in their mind, and if the target replies, their message appears on the page, rather than in your mind. The writing disappears after 1 minute. As an action, you can magically erase a name on the page by touching it.
Ferocious Familiar
Prerequisite: 9th level, Pact of the Chain feature.
When choosing your familiar, you can choose any beast that is medium or smaller and has a CR no greater than 1/2. This familiar cannot function as a mount.
Fiendish Vigor
You can cast False Life on yourself at will as a 1st-level spell, without expending a spell slot or material components.
Flames of Limbo
Prerequisites: Pact of the Desecrated Domain.
You may cast chaos bolt once by expending a warlock spell slot. You can't use this again until you finish a Long Rest.
Flames of the Elemental Chaos
Prerequisites: 5th level, Pact of the Desecrated Domain, Flames of Limbo.
When you use Flames of Limbo and target an Undead creature of CR 1 or lower, the effect of Turn Undead is placed on them.
Forbidden Mockery
Prerequisite: Vicious Mockery cantrip, 8th level.
When you cast Vicious Mockery and the target fails their saving throw, they must make another Wisdom saving throw, if they fail, they are frightened of you until the end of your next turn.
Frozen Barrage
Prerequisite: Ray of Frost cantrip.
When you hit a creature using Ray of Frost, they must make a Dexterity saving throw or take an additional 1d6 piercing damage as the ray of frost freezes the moisture in the air as it travels. This damage scales with the cold damage.
Gaze of Two Minds
You can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.
Ghost Drift
Prerequisite: 9th level.
You may use your action to phase, until the start of your next turn. When you do so you become semitransparent, you can move through walls, floors, objects, and creatures as if they were difficult terrain. If you end your turn inside an object or creature, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to the number of feet you are moved.
Ghostly Gaze
Prerequisite: 7th level.
As an action, you gain the ability to see through solid objects to a range of 30 feet. Within that range, you have darkvision if you don’t already have it. This special sight lasts for 1 minute or until your concentration ends (as if you were concentrating on a spell). During that time, you perceive objects as ghostly, transparent images. Once you use this invocation, you can’t use it again until you finish a short or long rest.
Gift of the Depths
Prerequisite: 5th level.
You can breathe underwater, and you gain a swimming speed equal to your walking speed. You can also cast Water Breathing without expending a spell slot. You regain the ability to do so when you finish a long rest.
Gift of the Ever-Living Ones
Prerequisite: Pact of the Chain feature.
Whenever you regain hit points while you're familiar is within 100 feet of you, treat any dice rolled to determine the hit points you regain as having rolled their maximum value for you.
Gift of Protection
Prerequisite: 9th level, Pact of the Blade.
You can cast Shield and Absorb Element once per short or long rest with using a spell slot.
Gift of the Protectors
Prerequisite: 9th level, Pact of the Tome feature.
A new page appears in your Book of Shadows. With your permission, a creature can use its action to write its name on that page, which can contain a number of names equal to your proficiency bonus. When any creature whose name is on the page is reduced to 0 hit points but not killed outright, the creature magically drops to 1 hit point instead. Once this magic is triggered, no creature can benefit from it until you finish a long rest. As an action, you can magically erase a name on the page by touching it.
Gift of Spider Climb
Prerequisite: 9th level.
You gain the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You also gain a climbing speed equal to your walking speed.
Grasp of Hadar
Prerequisite: Eldritch Blast cantrip.
Once on each of your turns when you hit a creature with your Eldritch Blast, you can move that creature in a straight line 10 feet closer to yourself.
Green Lord’s Gift
Prerequisite: The Archfey Patron.
The Green Lord oversees a verdant realm of everlasting summer. Your soul is linked to his power. Whenever you regain hit points, you treat any dice rolled to determine the hit points you regain as having rolled their maximum value.
Heart of the Pact
Prerequisites: Pact of the Invocation.
You gain the feature of 1 additional Pact Boon of your choice (besides Pact of the Invocation). You cannot use this invocation to gain other invocations that require said Pact Boon to be learned.
Improved Pact Weapon
Prerequisite: Pact of the Blade feature.
You can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your warlock spells. In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls. Finally, the weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow.
Investment of the Chain Master
Prerequisite: Pact of the Chain feature.
When you cast Find Familiar, you infuse the summoned familiar with a measure of your eldritch power, granting the creature the following benefits:
The familiar gains either a flying speed or a swimming speed (your choice) of 40 feet.
As a bonus action, you can command the familiar to take the Attack action.
The familiar’s weapon attacks are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks.
If the familiar forces a creature to make a saving throw, it uses your spell save DC.
When the familiar takes damage, you can use your reaction to grant it resistance against that damage.
Lance of Lethargy
Prerequisite: Eldritch Blast cantrip.
Once on each of your turns when you hit a creature with your Eldritch Blast, you can reduce that creature’s speed by 10 feet until the end of your next turn.
Lifedrinker
Prerequisite: 12th level, Pact of the Blade feature.
When you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1).
Lightning Web
Prerequisite: Lightning Lure cantrip.
When casting Lightning Lure any creature within 5 feet of the target will also be damaged and affected.
Lithic Resilience
Prerequisite: 7th level.
You can cast Stoneskin without using a warlock spell slot. You can't do so again until you finish a long rest.
Locus of Two Minds
Prerequisite: 9th level.
You may cast one additional spell with a concentration requirement for its duration while maintaining one other spell that requires concentration. You may never maintain more than two spells with a concentration requirement simultaneously. Additionally, if you are only maintaining one spell that requires concentration, you have advantage on saving throws to maintain concentration on that spell.
Kiss of Mephistopheles
Prerequisite: Eldritch Blast cantrip, Fiend Patron.
When you hit a creature with your Eldritch Blast, you can cast Fireball as a bonus action using a warlock spell slot. The spell must be centered on the creature you hit with Eldritch Blast.
Mace of Disputer
Prerequisite: The Fiend Patron, Pact of the Blade feature.
When you create your pact weapon as a mace, it manifests as an iron mace forged in Dis, the second of the Nine Hells. When you hit a creature with it, you can expend a spell slot to deal an additional 2d8 force damage to the target per spell level, and you can knock the target prone if it is huge or smaller.
Maddening Hex
Prerequisite: 5th level, Hex spell or a warlock feature that curse.
As a bonus action, you cause a psychic disturbance around the target cursed by your Hex spell or by a warlock feature of yours, such as Hexblade’s Curse and Sign of Ill Omen. When you do so, you deal psychic damage to the cursed target and each creature of your choice within 5 feet of it. The psychic damage equals your Charisma modifier (minimum of 1 damage). To use this invocation, you must be able to see the cursed target, and it must be within 30 feet of you.
Mantle of Draining
Prerequisite: 11th level, Pact of the Mantle feature.
Hostile creatures within range of your mantle take 5 + your Charisma modifier necrotic damage at the start of each of their turns.
Martial Prowess
Prerequisite: 3rd level.
You can choose one fighting style available to the fighter.
Mask of Many Faces
You can cast Disguise Self at will, without expending a spell slot.
Master of Myriad Forms
Prerequisite: 15th level.
You can cast Alter Self at will, without expending a spell slot.
Mind Over Matter
Prerequisite: 14th level.
You can cast Telekinesis at will without expending a spell slot.
Miniature Stars
Prerequisite: Dancing Lights cantrip.
While Dancing Lights is active, you can make a ranged spell attack roll against a creature in range using the motes of light, each dealing 1d6 radiant damage.
Minions of Chaos
Prerequisite: 9th level.
You can cast Conjure Elemental once using a warlock spell slot. You can't do so again until you finish a long rest.
Mire the Mind
Prerequisite: 5th level.
You can cast Slow once using a warlock spell slot. You can't do so again until you finish a long rest.
Misty Visions
You can cast Silent Image at will, without expending a spell slot or material components.
Monstrous Familiar
Prerequisite: 15th level, Pact of the Chain feature.
When choosing your familiar, you can choose any beast that is Large or smaller and has a CR no greater than 1.
Moonbow
Prerequisite: The Archfey Patron, Pact of the Blade feature.
You can create a longbow using your Pact of the Blade feature. When you draw back its string and fire, it creates an arrow of white wood, which vanishes after 1 minute. You have advantage on attack rolls against lycanthropes with the bow. When you hit a creature with it, you can expend a spell slot to deal an additional 2d8 radiant damage to the target per spell level.
Nebulous Wisp
Prerequisite: 11th level.
You can cast Gaseous Form on yourself at will, without expending a spell slot or material components.
Necromantic Hex
Prerequisite: 11th level, Hex Spell, Undead, Undying or Fiend Patron.
When you kill a humanoid creature that's under the effects of your Hex spell, it rises at the start of your next turn as a Zombie that is permanently under your command, following your verbal orders to the best of its ability. You can have a number of Zombies equal to your Charisma modifier under your control with this invocation (a minimum of one). If you raise another Zombie after that with this feature, a Zombie chosen by the DM collapses into dust.
Oakflesh
Prerequisite: 9th level.
You can cast Barkskin on yourself at will, without expending a spell slot or material components. You need not maintain concentration on this spell while casting it through this feature.
One with Shadows
Prerequisite: 5th level.
When you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.
Otherworldly Leap
Prerequisite: 9th level.
You can cast Jump at will, without expending a spell slot.
Otherworldly Physics
Prerequisite: 13th level.
When you choose your 7th-level Mystic Arcanum, you can choose Reverse Gravity. It counts as a warlock spell when you cast it in this way.
Otherworldly Plunge
You can cast Feather Fall at will, without expending a spell slot.
Otherworldly Skill
Prerequisite: 5th level.
You double your proficiency bonus for two skills you are already proficient in unless another feature has already doubled the proficiency bonus of those skills.
Path of the Seeker
Prerequisite: The Seeker Patron.
The Seeker bids you to travel in search of knowledge, and little can prevent you from waling this path. You ignore difficult terrain, have advantage on all checks to escape a grapple, manacles, or rope bindings, and advantage on saving throws against being paralyzed.
Patron's Guidance
Prerequisite: Guidance cantrip, 5th level.
When you roll initiative, you can cast Guidance as a reaction on yourself.
Patron's Homestead
Prerequisite: 18th level.
You can create an extradimensional dwelling similar to the magnificent mansion spell with this invocation which lasts until you create a new one and casting time is 1 action. Any creature who enters it regains 1 hit point for every minute it spends entirely within the mansion and is affected by the lesser restoration spell until it leaves. The unseen servants who populate your homestead you decide the visual appearance of these servants and their attire. The entire homestead is varied based on your patron. Patron's Homestead is permanent until a new one is created, in which case the old one is destroyed. Only creatures the caster allows are able to enter the homestead and see and sense the portal otherwise they cannot. Any personal belongings of the warlock that were stored in an old Patron's Homestead are transferred to the new one when it is created. You can create a new homestead or create and destroy portals to your homestead from any distance. If a caster casts dispel magic it'll destroy a portal, but it will not destroy a homestead. You can use the homestead to travel between portals unless the portal is destroyed.
Persistent Fortune
Prerequisite: Guidance cantrip.
You no longer need to maintain concentration on the Guidance cantrip.
Petrifying Grasp
Prerequisite: Chill Touch cantrip, 10th level.
When you score a critical hit on an attack roll using Chill Touch, the creature is petrified until the end of its next turn.
Powerful Aura
Prerequisite: Thaumaturgy cantrip,
You can use Thaumaturgy to make yourself appear as some sort of powerful supernatural entity, giving you advantage on all Charisma skill checks.
Primordial Tongue
Prerequisite: Pact of the Elements feature.
You learn all core primordial languages and spells you cast that can normally only affect humanoids also effect elementals.
Protection of the Talisman
Prerequisite: 7th level, Pact of the Talisman feature.
When the wearer of your talisman fails a saving throw, they can add a d4 to the roll, potentially turning the save into a success. This benefit can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest.
Quickened Blast
Prerequisite: 10th level, Eldritch Blast cantrip.
When you cast Eldritch Blast, you can choose to expend a Pact Magic spell slot. If you do this, you can cast eldritch blast again as a bonus action.
Quick Summon
Prerequisite: 9th level, Pact of the Blade.
You can now summon your pact weapon as a bonus action.
Raven Queen’s Blessing
Prerequisite: The Raven Queen Patron, Eldritch Blast cantrip.
When you score a critical hit with your Eldritch Blast cantrip, pick yourself or an ally you can see within 30 feet of you. The chosen creature can immediately expend a Hit Die to regain hit points equal to the roll + the creature’s Constitution modifier (minimum of 1 hit point).
Radiant Light
Prerequisite: Light cantrip.
Casting Light on a weapon lets it deal additional radiant damage equal to your Charisma modifier.
Rebuke of the Talisman
Prerequisite: Pact of the Talisman feature.
When the wearer of your talisman is hit by an attacker you can see within 30 feet of you, you can use your reaction to deal psychic damage to the attacker equal to your proficiency bonus and push it up to 10 feet away from the talisman's wearer.
Relentless Hex
Prerequisite: 7th level, Hex spell.
Your curse creates a temporary bond between you and your target. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see within 5 feet of the target cursed by your Hex spell or by a warlock feature of yours, such as Hexblade’s Curse and Sign of Ill Omen. To teleport in this way, you must be able to see the cursed target.
Repelling Blast
Prerequisite: Eldritch Blast cantrip.
When you hit a creature with Eldritch Blast, you can push the creature up to 10 feet away from you in a straight line.
Rift Walk
Prerequisite: 9th level.
You can cast Misty Step without expending a spell slot.
Rushed Malediction
Prerequisite: 7th level.
When you enter combat, you may use your bonus action to cast Hex. You may use this on your first turn whenever you enter combat. When the hexed creature dies you may select a new target, you can do this a number of times equal to your Charisma modifier.
Sculptor of Flesh
Prerequisite: 7th level.
You can cast Polymorph once using a warlock spell slot. You can't do so again until you finish a long rest.
Seeker’s Speech
Prerequisite: The Seeker Patron.
Your quest for knowledge allows you to master any spoken language. When you complete a long rest, you can pick two languages. You gain the ability to speak, read, and write the chosen languages until you finish your next long rest.
See the Unseen
Prerequisite: 7th level.
You can cast see Invisibility at will, without expending a spell slot.
Shattering Blast
Prerequisite: Eldritch Blast cantrip.
When you cast Eldritch Blast, you can choose to have it deal psychic damage. If you do so, it ignores a creature's resistance (but not immunity) to psychic damage.
Shockwave
Prerequisite: Thunderclap cantrip.
When rolling a 6 on the damage for Thunderclap one creature per 6 rolled is stunned until the end of its next turn.
Shroud of Ulban
Prerequisite: The Great Old One patron.
The blue-white star Ulban maintains a fickle presence among the stars, fluttering into view only to herald a dire omen. As an action, you can turn invisible for 1 minute. If you attack, deal damage, or force a creature to make a saving throw, you become visible at the end of the current turn.
Sign of Ill Omen
Prerequisite: 5th level.
You can cast Bestow Curse once using a warlock spell slot. You can't do so again until you finish a long rest.
Spider Walk
Prerequisite: 7th level.
You are always under the effect of the Spider Climb spell.
Spider Whip
Prerequisite: Thorn Whip cantrip.
When casting Thorn Whip you can use the whip as a rope or grappling hook, the whip will latch onto surfaces and is capable of withstanding the weight of one medium sized creature before dispelling.
Splitting Blast
Prerequisite: Eldritch Blast cantrip.
When you cast Eldritch Blast, you can choose to make a second attack roll against a target within 5 feet of the original target, as long as each beam strikes the same creature.
Summon Elemental
Prerequisite: 9th level, Pact of the Elements feature.
You learn Conjure Elemental and can cast once per day without expending a spell slot.
Superior Pact Weapon
Prerequisite: 9th level, Pact of the Blade feature.
You can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your warlock spells. In addition, the weapon counts as a magic weapon with a +2 bonus to its attack and damage rolls, unless it is already a magic weapon that you transformed into your pact weapon.
Thanotic Blast
Prerequisite: The Undying Patron, Eldritch Blast.
When you cast Eldritch Blast, you can choose to have it deal necrotic damage. If you do so, it ignores a creature's resistance (but not immunity) to necrotic damage.
Thief of Five Fates
You can cast Bane once using a warlock spell slot. You can't do so again until you finish a long rest.
Thirsting Blade
Prerequisite: 5th level, Pact of the Blade feature.
You can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.
Tomb of Levistus
Prerequisite: 5th level.
As a reaction when you take damage, you can entomb yourself in ice, which melts away at the end of your next turn. You gain 10 temporary hit points per warlock level, which take as much of the triggering damage as possible. Immediately after you take the damage, you gain vulnerability to fire damage, your speed is reduced to 0, and you are incapacitated. These effects, including any remaining temporary hit points, all end when the ice melts. Once you use this invocation, you can’t use it again until you finish a short or long rest.
Tomb of the Lich
Prerequisite: 18th level.
You cast the Clone spell requiring no components, however, this uses up all warlock spell slots you have remaining and has an 8-hour cast time. A magical black sarcophagus is created out of an alien material. One cubic inch of the cloned target's flesh must be inserted in the sarcophagus before commencing the cloning. Destroying the sarcophagus will stop the spell and everything will evaporate in a black mist. The sarcophagus has AC 20, 50 hit points, and resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. A 1-hour ritual can be done to repair all damage done to the sarcophagus.
Trickster's Escape
Prerequisite: 7th level.
You can cast Freedom of Movement once on yourself without expending a spell slot. You regain the ability to do so when you finish a long rest.
Ultimate Pact Weapon
Prerequisite: 15th level, Pact of the Blade feature.
You can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your warlock spells. In addition, the weapon counts as a magic weapon with a +3 bonus to its attack and damage rolls, unless it is already a magic weapon that you transformed into your pact weapon.
Undying Servitude
Prerequisite: 5th level.
You can cast Animate Dead without using a spell slot. Once you do so, you can't cast it in this way again until you finish a long rest.
Unending Hex
Prerequisite: 13th level, Hex spell.
Whenever you cast Hex, you can force the target to make a Wisdom saving throw. If the target fails its saving throw, this casting of hex does not require concentration. When used in this way, hex cannot be moved after the target is reduced to 0 hit points.
Vile Swarm
Prerequisite: Infestation cantrip.
When casting Infestation, you can choose to summon a Swarm of Insects, which requires you to maintain concentration for one minute, after which it disappears.
Visions of Distant Realms
Prerequisite: 15th level.
You can cast Arcane Eye at will, without expending a spell slot.
Voice of Authority
Prerequisite: Word of Radiance cantrip, 5th level.
When casting Word of Radiance you can shout a single word command, any creature who failed their save must obey this command to the best of their ability or take an additional 1d6 radiant damage. This damage increases to 2d6 at 11th level and 3d6 at 17th level.
Voice of the Chain Master
Prerequisite: Pact of the Chain feature.
You can communicate telepathically with your familiar and perceive through your familiar's senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar's senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.
Voidlight
Prerequisite: Dancing Lights cantrip.
When casting Dancing Lights you can instead summon four motes of darkness which turns all light within 10 feet of the mote into dim light and turn dim light into darkness.
Whispers of the Grave
Prerequisite: 9th level.
You can cast Speak with Dead at will, without expending a spell slot.
Wings of the Desecrated
Prerequisites: 9th level, Pact of the Desecrated Domain.
You gain a Flying speed equal to your Walking speed and can Dash as a bonus action while flying.
Witch Sight
Prerequisite: 15th level.
You can see the true form of any shapechanger, or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight.