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Halo

Flood Turret CR: 1

Medium undead, neutral
Armor Class: 12 (Natural Armor)
Hit Points: 32 (6d6 + 8)
Speed: 0 ft

STR

8 -1

DEX

1 -5

CON

10 +0

INT

8 -1

WIS

6 -2

CHA

5 -3

Saving Throws: WIS (+0)
Skills: Perception (+4)
Damage Vulnerabilities: Fire
Damage Resistances: Necrotic
Damage Immunities: Poison
Condition Immunities: Charmed, Frightened, Grappled, Incapacitated, Poisoned, Prone, Restrained
Senses:
  • Life Seeker. The Flood Turret has advantage on Wisdom (Perception) checks used to detect living creatures.
  • Passive Perception: 14
Languages: understands the languages it knew in life but can't speak
Challenge Rating: 1

  • Immovable Sentry. The Flood Turret has advantage on saving trows against effects that would move it.
  • Undead Fortitude. If damage reduces the Flood Turret to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or the result of a critical hit. On a success, the Flood Turret drops to 1 hit point instead.

Actions

  • Multiattack. The Flood Turret can make three Bone Shot attacks.
  • Bone Shot. Ranged Weapon Attack: +3 to hit, range 20/60, one target. Hit: 4 (1d4 + 1) piercing damage.
  • Brace. The Flood Turret curls up into a defensive stance, granting disadvantage on the next attack roll made against it.
  • Transform. The Flood Turret can choose to transform into a Flood Stalker if it has lost no hit points.


Created by

DarthKarth1322.

Statblock Type

Monster

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