Remove these ads. Join the Worldbuilders Guild

Halo

Flood Abomination CR: 9

Huge undead, neutral
Armor Class: 18 (natural armor)
Hit Points: 156 (16d12 + 44)
Speed: 25 ft

STR

22 +6

DEX

12 +1

CON

19 +4

INT

12 +1

WIS

8 -1

CHA

6 -2

Saving Throws: STR (+8), CON (+6)
Skills: Perception (+6)
Damage Vulnerabilities: Fire
Damage Resistances: Necrotic
Damage Immunities: Poison
Condition Immunities: Charmed, Frightened, Incapacitated, Poisoned
Senses:
  • Corpse Seeker. The Flood Abomination has advantage on Wisdom (Perception) checks used to find dead creatures.
  • Passive Perception: 16
Languages: understands the languages it knew in life but can't speak
Challenge Rating: 9

  • Infectious Aura. Each bloodied creature that starts its turn within 15ft. of the Flood Abomination must succeed on a DC 17 Constitution saving throw or suffer the effects of the Flood Infection.
  • Legendary Resistance (3/day). If the Flood Abomination fails a saving throw, it can choose to succeed instead.
  • Undead Fortitude. If damage reduces the Flood Abomination to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or the result of a critical hit. On a success, the Flood Abomination drops to 1 hit point instead.

Actions

  • Multiattack. The Flood Abomination makes two Slam attacks.
  • Slam. Melee Weapon Attack: +6 to hit, reach 15ft., one target. Hit: 30 (5d8 + 5) bludgeoning damage.
  • Sweep. Each creature in a 15ft. cone must make a DC 15 Strength saving throw. On a failure the creature takes 15 (3d6 + 3) bludgeoning damage and is knocked prone.


Created by

DarthKarth1322.

Statblock Type

Monster

Link/Embed