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World of Shinderia

Iron Vulture CR: 3(700xp)

Large elemental(earth), neutral evil
Armor Class: 18 (Natural Armor)
Hit Points: 37hp (5d10+10) 5d10+10
Speed: 10 ft , fly: 60 ft

STR

16 +3

DEX

9 -1

CON

15 +2

INT

6 -2

WIS

12 +1

CHA

7 -2

Skills: Perception +3
Damage Vulnerabilities: Acid, and Thunder
Damage Resistances: Fire, Cold, Lightning, and Slashing
Damage Immunities: Poison
Condition Immunities: Petrified, Poisoned
Senses: Passive Perception 13
Languages: Understands Common but cannot speak
Challenge Rating: 3(700xp)

Keen Sight and Smell   Pack Tactics   Conductive: When the Iron Vulture suffers Lightning damage, until the end of it's next turn it's attacks deal an additional 1d6 lightning damage on a successful hit. This additional damage is cumulative.

Actions

Multiattack: Beak and Talons

  • Beak: +5 to hit, 5ft range, 2d8+3 piercing
  • Talons: +5 to hit, 5ft range, 2d10+3 slashing
  • Wing Blade: Creatures within 10ft of the Iron Vulture take 4d10 slashing damage if they fail a DC 13 Dexterity Saving Throw. Creatures take only half damage on a successful save.

A black, metal bird. It's feathers shimmer under the heat of the sun, and a magical glow can be glimpsed from behind it's chest plates. It often leads groups of vultures, and hates desert elementals.

Suggested Environments

Deserts, Canyons, Sword Canyon


Created by

Pencyke.

Statblock Type

Monster

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