World of Shinderia
Iron Vulture CR: 3(700xp)
Large elemental(earth), neutral evil
Armor Class: 18 (Natural Armor)
Hit Points: 37hp (5d10+10) 5d10+10
Speed:
10 ft
, fly: 60 ft
Skills: Perception +3
Damage Vulnerabilities: Acid, and Thunder
Damage Resistances: Fire, Cold, Lightning, and Slashing
Damage Immunities: Poison
Condition Immunities: Petrified, Poisoned
Senses: Passive Perception 13
Languages: Understands Common but cannot speak
Challenge Rating: 3(700xp)
Keen Sight and Smell
Pack Tactics
Conductive: When the Iron Vulture suffers Lightning damage, until the end of it's next turn it's attacks deal an additional 1d6 lightning damage on a successful hit. This additional damage is cumulative.
Actions
Multiattack: Beak and Talons
- Beak: +5 to hit, 5ft range, 2d8+3 piercing
- Talons: +5 to hit, 5ft range, 2d10+3 slashing
- Wing Blade: Creatures within 10ft of the Iron Vulture take 4d10 slashing damage if they fail a DC 13 Dexterity Saving Throw. Creatures take only half damage on a successful save.
A black, metal bird. It's feathers shimmer under the heat of the sun, and a magical glow can be glimpsed from behind it's chest plates. It often leads groups of vultures, and hates desert elementals.
Suggested Environments
Deserts, Canyons, Sword Canyon