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Crucible Channeler

Medium humanoid, any
Armor Class: 19 (splint + shield)
Hit Points: 107 ( 8d8+71 )
Speed: 30 ft

STR

16 +3

DEX

15 +2

CON

20 +5

INT

10 +0

WIS

18 +4

CHA

8 -1

Saving Throws: Dex +4, Wis +8, Cha +8
Condition Immunities: frightened

The Channeler is a 9th level Cleric, with Wisdom as Spellcasting Ability and Spell Attack = 1d20+8 and spell save DC = 16. It has the following spells prepared:  

Spell Level Spell Name Attack/Saving Throw, Range, Concentration Effect(s) Per Higher Level
0th (at will) Sacred Flame Range = 60 ft., DEX SAVE, no benefit from cover 2d8 fire DMG
1st (4 slots) Healing Word Range = 60 ft., one target 1d4+4 healing + 1d4
Cure Wounds Range = Touch 1d8+4 healing + 1d8
2nd (4 slots) Warding Bond Range = touch, duration = 1h, pair of Platinum rings, one target If within 60 ft., +1 AC, resistance to all DMG, take same amount of DMG as target
3rd (3 slots) Haste Conc up to 1 min, range = 30 ft., if spell ends = lethargy for target Speed x2, +2 to AC, ADV on DEX SAVES, +1 action on its turn.
5th (1 slot) Flame Strike Range = 60 ft., AOE cyllinder with r = 10, h - 40, DEX SAVE Fail = 4d6 fire and 4d6 radiant dmg, suc = 1/2 dmg + 1d6


Guided Strike or Blessing (2/rest) The Channeler can add a +10 to an attack roll, or give this feature to an ally within 30 ft. of the Channeler.
Shield Master Can do a Shove as Bonus Action, DEX Saves increased (already included) and only takes half damage on failed Dex Save, whilsts taking no damage on a success.

Actions

Multiattack - War Priest The Channeler makes two attacks with its magic ore mace.
Magic ore mace (+1) Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1d8+4 bludgeoning damage and 1d8 fire damage.


Created by

OmeWillem.

Statblock Type

Monster

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