The Channeler is a 9th level Cleric, with Wisdom as Spellcasting Ability and Spell Attack = 1d20+8 and spell save DC = 16. It has the following spells prepared:
Spell Level | Spell Name | Attack/Saving Throw, Range, Concentration | Effect(s) | Per Higher Level |
---|---|---|---|---|
0th (at will) | Sacred Flame | Range = 60 ft., DEX SAVE, no benefit from cover | 2d8 fire DMG | |
1st (4 slots) | Healing Word | Range = 60 ft., one target | 1d4+4 healing | + 1d4 |
Cure Wounds | Range = Touch | 1d8+4 healing | + 1d8 | |
2nd (4 slots) | Warding Bond | Range = touch, duration = 1h, pair of Platinum rings, one target | If within 60 ft., +1 AC, resistance to all DMG, take same amount of DMG as target | |
3rd (3 slots) | Haste | Conc up to 1 min, range = 30 ft., if spell ends = lethargy for target | Speed x2, +2 to AC, ADV on DEX SAVES, +1 action on its turn. | |
5th (1 slot) | Flame Strike | Range = 60 ft., AOE cyllinder with r = 10, h - 40, DEX SAVE | Fail = 4d6 fire and 4d6 radiant dmg, suc = 1/2 dmg | + 1d6 |
Guided Strike or Blessing (2/rest)
The Channeler can add a +10 to an attack roll, or give this feature to an ally within 30 ft. of the Channeler.
Shield Master
Can do a Shove as Bonus Action, DEX Saves increased (already included) and only takes half damage on failed Dex Save, whilsts taking no damage on a success.
Multiattack - War Priest
The Channeler makes two attacks with its magic ore mace.
Magic ore mace (+1)
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1d8+4 bludgeoning damage and 1d8 fire damage.