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Monster Manual, page 32

Vine Blight CR: 1/2

Medium plant, neutral evil
Armor Class: 12 (natural armor)
Hit Points: 26 (4d8+4)
Speed: 10 ft

STR

15 +2

DEX

8 -1

CON

14 +2

INT

5 -3

WIS

10 +0

CHA

3 -4

Skills: Proficiency Bonus +2, Stealth +1
Condition Immunities: blinded, deafened
Senses: Blindsight 60 ft (blind beyond this radius), Passive Perception 10
Languages: Common
Challenge Rating: 1/2

False Appearance. While the blight remains motionless, it is indistinguishable from a tangle of vines.

Actions

Constrict. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage, and a Large or smaller target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the blight can't constrict another target.   Entangling Plants (Recharge 5–6). Grasping roots and vines sprout in a 15-foot radius centered on the blight, withering away after 1 minute. For the duration, that area is difficult terrain for nonplant creatures. In addition, each creature of the blight's choice in that area when the plants appear must succeed on a DC 12 Strength saving throw or become restrained. A creature can use its action to make a DC 12 Strength check, freeing itself or another entangled creature within reach on a success.

Suggested Environments

Forest


Created by

imtealted.

Statblock Type

Monster

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