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Monster Manual, page 57

Dretch CR: 1/4

Small fiend (demon), chaotic evil
Armor Class: 11 (natural armor)
Hit Points: 18 (4d6+4)
Speed: 20 ft

STR

11 +0

DEX

11 +0

CON

12 +1

INT

5 -3

WIS

8 -1

CHA

3 -4

Skills: Proficiency Bonus +2
Damage Resistances: cold, fire, lightning
Damage Immunities: poison
Condition Immunities: poisoned
Senses: Darkvision 60 ft, Passive Perception 9
Languages: Abyssal, Telepathy 60 ft (works only with creatures that understand Abyssal)
Challenge Rating: 1/4

Actions

Multiattack. The dretch makes two attacks: one with its bite and one with its claws.   Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.   Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.   Fetid Cloud (1/Day). A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.


Created by

imtealted.

Statblock Type

Monster

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