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Monster Manual, page 156

Stone Giant CR: 7

Huge giant, neutral
Armor Class: 17 (natural armor)
Hit Points: 126 (11d12+55)
Speed: 36 ft

STR

23 +6

DEX

15 +2

CON

20 +5

INT

10 +0

WIS

12 +1

CHA

9 -1

Saving Throws: DEX +5, CON +8, WIS +4
Skills: Proficiency Bonus +3, Athletics +12, Perception +14
Senses: Darkvision 60 ft, Passive Perception 14
Languages: Giant
Challenge Rating: 7

Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack. The giant makes two greatclub attacks.   Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.   Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.   Variant: New Giant Options
Some adult stone giants like to grab enemies and fling them through the air. They can also roll boulders across the ground, striking multiple enemies in a line. These abilities are represented by the following action options.   Fling. The giant tries to throw a Small or Medium creature within 10 feet of it. The target must succeed on a DC 17 Dexterity saving throw or be hurled up to 60 feet horizontally in a direction of the giant's choice and land prone, taking 3 (1d6) bludgeoning damage for every 10 feet it was thrown.   Rolling Rock. The giant sends a rock tumbling along the ground in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 17 Dexterity saving throw, taking 22 (3d10 + 6) bludgeoning damage and falling prone on a failed save
Source: SKT, page 246

Reactions

Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

Suggested Environments

Hill, Mountain, Underdark


Created by

imtealted.

Statblock Type

Monster

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