Immolating Atmosphere. the sheer heat that these constructs give off is enough to scorch flesh and bone. When a creature comes within 5ft or starts their turn within 5 ft of this monster they must succeed a DC 13 Dex Sv or take 5 fire damage, taking none on a successful Sv. Unstable Antimagic Susceptibility. If the knight enters the area of an antimagic field or is targeted by a dispel magic the knight explodes with the force of a fireball.
Flaming Greatsword. Melee Weapon Attack: + 5 to hit, reach 5 ft., one target. Hit 6(2D6) slashing damage plus 3(1D6) fire damage.
A furnace knight is often employed by evil wizards or other spellcasters who have access to the elemental powers. However they are very rarely seen in the daily company of these mages due to their Immolating Atmosphere having an ill effect on spells and scrolls. They are mostly used for emergencies or great conflicts.. In the Primum Domum most furnace knights are servants of the eternal flame, and generally guard the prophets of the flame. The prophets popularized the taking of oaths of binding amongst their fellow elementals by declaring that it would allow one to most effectively serve the flame and seek the lost prince of flame. Thus few true flame elementals exist, instead most have become these enslaved suits of armor.