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Aspect of Summer

Medium undead, neutral evil
Armor Class: 16
Hit Points: 22
Speed: 30 ft

STR

15 +2

DEX

11 +0

CON

14 +2

INT

14 +2

WIS

11 +0

CHA

10 +0

Saving Throws: Str +4, Con +4
Damage Immunities: Fire
Senses: passive Perception 10

Spellcasting. DC 12, +4 to hit.

  • Cantrips. firebolt
  • 1st Level. burning hands, xvinthius's shield of embers


Fey Ancestry. You have advantage on effects that would charm you, and magic can't put you to sleep.   Feat: Pyrokinetic.

  • You gain resistance to fire damage and nonmagical flames no longer burn you.
  • Any time you deal fire damage with a spell, increase the damage dealt by an additional 1d8.
Feat: Essence Thief.
  • As a reaction, make a contested Arcana check against a target casting a spell. If you are successful, you gain a magical barrier that shields you from 2d6 spell damage and then immediately fades. This feat may not be used again until you finish a long rest.
  • The amount shielded increases to 4d6 at 5th level, 6d6 at 9th level, 8d6 at 13th level, and 10d6 at 17th level.

Actions

Elveh'nen Vinesword. Melee Weapon Attack. +4 to hit, reach 5 ft., one target. Hit: 1d8+2 slashing damage.

Reactions

Essence Thief. Contested Arcana check for 2d6 spell shield.   1st Level Spell. Xvinthius's Shield of Embers

  • As a reaction, you extend your hand, tracing a sigil which shields a nearby ally against a triggering attack or spell. This shield raises the targets AC by +5 for the triggering attack or spell, and if the attack or spell would become a miss the shield explodes outward in a flaring burst of embers, dealing 2d6 fire damage to the triggering creature. This spell's damage increases by 2d6 for each slot level above 1st.

Lair Actions

When fighting inside its lair, the Aspects of the Seasons can invoke additional effects to take lair actions. On initiative count 20 (losing ties), the Aspects of the Seasons can take one lair action to cause one of the following effects:

  • Static Shock. The Aspect of Autumn sends out a powerful burst of static electricity throughout the room. One target in the room must make a DC 13 Constitution saving throw or become shocked by the charge of static. The target may take an action, bonus action, or reaction on its turn, but may choose only one. On a successful save the target is unaffected.
  • Deep Freeze. The Aspect of Winter sends out a powerful blast of ice, which encases a target with a frigid chill and icy nodules. One target in the room must make a DC 13 Constitution saving throw or become sapped by this frigid blast. The targets initiative is lowered by -3 and that target also has half movement speed until the end of its turn. On a successful save the target is unaffected.
  • Burning Speed. The Aspect of Summer ignites one target in the room, setting it ablaze. One target in the room must make a DC 13 Constitution saving throw or be set alight. An allied Aspect can fail this save willingly. This target suffers 1d4 fire damage but gains +3 initiative and 10 feet of movement speed until the end of its turn. On a successful save the target is unaffected.
  • Witherbloom. The Aspect of Spring summons forth a festering flower on a target in the room. This flower converts the next healing spell on this target into damage instead. The target must make a DC 13 Constitution saving throw or become ensnared by this flower. On a successful save, the target is unaffected.

The four offering plates around the corners of this room buzz and hum with spectral energy.

This armored skeleton is wreathed in flames and carries a longsword.

Created by

xXxVanityAffair.

Statblock Type

Monster

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