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Monster Manual p.299

Water Weird CR: 3

Large elemental, neutral
Armor Class: 13
Hit Points: 58 (9d10 + 9) 9d10+6
Speed: 0 ft , swim: 60 ft

STR

17 +3

DEX

16 +3

CON

13 +1

INT

11 +0

WIS

10 +0

CHA

9 -1

Damage Resistances: fire; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: poison
Condition Immunities: exhaustion, grappled, paralyzed, poisoned, restrained, prone, unconscious
Senses: blindsight 30 ft., passive Perception 10
Languages: understands Aquan but doesn't speak
Challenge Rating: 3

Invisible in Water. The water weird is invisible while fully immersed in water.   Water Bound. The water weird dies if it leaves the water to which it is bound or if that water is destroyed.

Actions

Constrict. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 13 (3d6 + 3) 3d6+3 bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 13) and pulled 5 feet toward the water weird. Until this grapple ends, the target is restrained, the water weird tries to drown it, and the water weird can't constrict another target.


Created by

Kiriari.

Statblock Type

Monster

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