Remove these ads. Join the Worldbuilders Guild

Monster Module p.11

Swarm of flying Caltrops CR: 1

Medium swarm of tiny constructs, unaligned
Armor Class: 13 (natural armor)
Hit Points: 36 (8d8) 8d8
Speed: 0 ft , fly: 30 ft

STR

8 -1

DEX

14 +2

CON

10 +0

INT

1 -5

WIS

3 -4

CHA

1 -5

Saving Throws: Dex +4
Damage Resistances: bludgeoning, piercing, slashing
Damage Immunities: poison, psychic
Condition Immunities: blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, prone, restrained, stunned
Senses: bindsight 60ft., passive Perception 6
Challenge Rating: 1

Antimagic Susceptibility. The caltrops are incapacitated while in the area of an antimagic field. If targeted by dispel magic, the caltrops must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.   False Appearance. While the shield remains motionless, it is indistinguishable from a normal shield.   Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny caltrop. The swarm can't regain hit points or gain temporary hit points.

Actions

Pierces. Melee Weapon Attack: +4 to hit, one target. Hit: 14 (4d6) [roll4d6] piercing damage or 7 (2d6) 2d6 if the swarm is at half its hit point or fewer. Additionally, the target's walking speed is reduces by 10 feed until the end of their next turn. 


Created by

Kiriari.

Statblock Type

Monster

Link/Embed