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Katsuragama Guard CR: 1/2

Medium humanoid (any race), any
Armor Class: 15 (leather, shield)
Hit Points: 20 (4d8+2) 4d8+2
Speed: 30 ft , fly: 0 ft , burrow: 0 ft , swim: 15 ft , climb: 15 ft

STR

13 +1

DEX

15 +2

CON

12 +1

INT

12 +1

WIS

14 +2

CHA

16 +3

Skills: Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4
Senses: passive Perception 16
Languages: Ape, Common
Challenge Rating: 1/2

Actions

Multiattack. The guard makes two melee attacks or two ranged attacks.   Katana. Melee Weapon Attack: +3 1d20+3 to hit, reach 5ft, one target. Hit: 5 (1d8+1) 1d8+1 slashing damage, or 6 (1d10+1) 1d10+1 slashing damage if used with two hands.   Longbow. Ranged Weapon Attack: +4 1d20+4 to hit, range 150/600, one target. Hit: 6 (1d8+2) 1d8+2 piercing damage.

The once members of the Imperial Spies, now diminished and forced into hiding in the village of Katsuragama. These are well-trained soldiers, with a specialty in stealth.

Suggested Environments

Katsuragama


Created by

spywilliam123.

Statblock Type

Monster

Link/Embed