Proficiency Bonus (PB): Equals your bonus Shadow Stealth (Fear Only): While in dim light or darkness, the spirit takes the Hide action as a bonus action. Terror Frenzy (Fury Only): The spirit has advantage on attack rolls against frightened creatures. Weight of Sorrow (Despair Only): Any creature, other than you, that starts its turn within 5 feet of the spirit has its speed reduced by 20 feet until the start of that creature’s next turn.
Multiattack: The shadow spirit makes a number of attacks equal to half this spell’s level (rounded down). Chilling Hand: Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d12 + 3 + the spell’s level cold damage. Dreadful Scream (1/Day): The spirit screams. Each creature within 30 feet of it must succeed on a Wisdom saving throw against your spell save DC or be frightened of the spirit for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.