Axe of Khorne. Melee Weapon Attack: +21 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage. Khorne's Chosen. When Krell reduces a creature to 0 hit points or deals 35 or more damage in a single melee attack, he receives the Blessing of Khorne until the end of its turn. Magic Resistance. The bloodthirster has advantage on saving throws against spells and other magical effects. Magic Weapons. The bloodthirster's weapon attacks are magical. Magical Null. Whenever a spell is cast within Fifteen feet of Krell the caster must makes a DC 16 ability check (relevant to your spell casting ability score) or the spell fails.
Axe of Khorne. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (8d6 + 8) slashing damage. Chaos's pull/Push. Krell targets an enemy within 60 ft, the target must make a DC 16 strength saving throw or be pulled 1d6*5 feet towards/away from Krell.
Krell can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Krell regains spent legendary actions at the start of his turn. Weapon attack: Krell Makes a single weapon attack against a target in range Chaos's pull: Krell attempts to pull a target War cry of Khorne: Any enemies within a 30 foot radius must make a DC 19 wisdom saving throw or be frightened