Legendary Resistance 4/day Chromatic Awakening : If Vervesh would be reduced to 0 hit points he regains 450 hp instead and his breath weapon recharges as well as his legendary resistances. He also gains Mythic Actions Lightning Absorbtion. When the dragon is subjected to Lightning damage, it takes no damage and instead regains an amount of hit points equal to the Lightning damage. Empowered Attacks. The dragon's weapon attacks count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks. Lightning Aura. Vervesh is cloaked in a lightning Aura as long as he is not incapacitated. Whenever Vervesh deals damage with a melee attack it deals additional Lightning damage. Magic Resistance. Vervesh has advantage on saving throws to resist spells and spell like abilities.
Vervesh makes one bite and two claw attacks. Bite : +19 to hit 3d10 +11 piercing damage plus 3d12 lightning damage. If the creature hit is Large or smaller it must make a DC 21 STR saving throw or be restrained. Claw: +19 to hit 3d8 +11 slashing damage plus 2d12 Lightning damage DC 21 str save or is restrained. Tail : reach 20ft +19 to hit 4d8+11 bludgeoning damage DC 27 str save or be knocked prone. Swallow. Vervesh makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite’s damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside Vervesh, and it takes (10d6) acid damage and 4d12 Lightning damage at the start of each of Vervesh's turns. Crushing Landing. If Vervesh is flying, it can attempt to land forcefully in a space of its choice, even if that space is occupied by other creatures. When it does so, its movement speed is reduced to 0 until the end of the turn, and each creature in the dragon's space or within 30 feet of it, other than the dragon itself, must make a DC 25 Dexterity saving throw or take 26 (4d12) bludgeoning damage plus 21 (3d12) Lightning damage and be knocked prone. Storm Breath. (Recharge (5-6): Vervesh breaths a 300ft Line that is 15ft wide of Lightning and Thunder, Dealing 8d12 Thunder and 8d12 Lightning damage or Dex Save DC 26 for half. If a Huge or smaller creature is hit by this attack they are pushed up to 30ft away if they fail the save by 5 or more. Cold Breath (Recharge 5–6). The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 26 Constitution saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one. Terrifying Presence: Any creature within 200ft of Vervesh must make a DC 23 wis save or be frightened for 1 minute. A creature may attempt a saving throw at the end of their turns.
Storm Tempest (1/day): As an action Vervesh summons a tempest of lightning centered on himself with a range of 120ft for up to 1 hour. Each Creature within that range must make a Dex save DC 18 or take 4d10 lightning damage each turn. Flying creatures that are large or smaller treat the sky as difficult terrain.
Attack: Vervesh makes a claw or Tail attack. Move: Vervesh moves up to his movement speed Wing attack: Each creature within 30ft makes a DC 27 dex save or take 3d6+11 bludgeoning damage and is knocked prone, Vervesh flys up to half of his movement up. Lightning jolts : Vervesh sparks lightning off of his body +17 to hit 120ft dealing 2d6+8 Lightning damage. The creature must also make a DC 22 CON saving throw of be stunned until the end of the dragons next turn.
Freezing fog fills a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The fog spreads around corners, and its area is heavily obscured. Each creature in the fog when it appears must make a DC 10 Constitution saving throw, taking 17 (5d6) cold damage on a failed save, or half as much damage on a successful one. A creature that ends its turn in the fog takes 17 (5d6) cold damage. A wind of at least 20 miles per hour disperses the fog. The fog otherwise lasts until the dragon uses this lair action again or until the dragon dies. The dragon creates an opaque wall of ice on a solid surface it can see within 120 feet of it. The wall can be up to 30 feet long, 30 feet high, and 1 foot thick. When the wall appears, each creature within its area is pushed 5 feet out of the wall’s space, appearing on whichever side of the wall it wants. Each 10-foot section of the wall has AC 8, 60 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. The wall disappears when the dragon uses this lair action again or when the dragon dies. A thunderclap originates at a point the dragon can see within 120 feet of it. Each creature within a 30-foot radius centered on that point must make a DC 17 Constitution saving throw or take 11 (2d10) thunder damage and be deafened until the end of its next turn.
Due to his size Vervesh takes residence on large mountains and open plains.