Special Items. They are equipped with a +2 Rapier, Ring of Evasion, Bag of Holding, a Potion of Greater Healing and +2 Breastplate. Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep. Trance. Elves do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. The Common word for this meditation is "trance." While meditating, you dream after a fashion; such dreams are actually mental exercises that have become reflexive after years of practice. After resting in this way, you gain the same benefit a human would from 8 hours of sleep. Seasons. When finishing a long rest, any eladrin can change their season. An eladrin might choose the season that is present in the world or perhaps the season that most closely matches the eladrin's current emotional state. Fey Step. As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can't do so again until you finish a short or long rest. Your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 13. Summer. Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet of you takes 3 fire damage.
Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d8 + 4) piercing damage.
Parry. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.
She is a Goldheart of the Iramendi Circle who leads the military occupation in Slovurn.