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Zhikitu, High Priest of Kairon

Medium monstrosity(shape changer, demon yuan-ti), chaotic evil
Armor Class: 16 (natural armor)
Hit Points: 120 16d8+48
Speed: 40 ft

STR

13 +1

DEX

20 +5

CON

17 +3

INT

14 +2

WIS

16 +3

CHA

18 +4

Saving Throws: Dexterity (+9), Wisdom (+7)
Skills: Stealth + 13, Deception +12, Animal Handling +11, Perception +11, Persuasion +8, Insight +6
Damage Resistances: Acid, Fire, Lighting, Necrotic
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: Darkvision 60ft
Languages: Abyssal, Common, Draconic

Innate Spellcasting. Zhikitu's innate spellcasting ability is Charisma (Spell Save DC 16). Zhikitu can innately cast the following spells, requiring no material spell components.

  • At Will. Speak with Animals (Snakes only)
  • 3/Day. Suggestion, and Invisibility
  • 2/Day. Sleep (5th Level), and Fear
  • 1/Day. Geas, Greater Invisibility, and Mislead


Cunning Action. Zhikitu can take a bonus action to make the Dash, Disengage, or Hide action. Additionally, Zhikitu may cast invisibility on themself as a bonus action.
Evasion. When Zhikitu is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Nimble. When Zhikitu deals damage to a creature with one of its attacks that creature cannot make opportunity attack against Zhikitu until the end of its next turn. Additionally, Zhikitu gains a bonus to their intiative equal to their Charisma modifier.
Sneak Attack. Once per turn, when Zhikitu hits with an attack it can deal an additional 5d6 damage if Zhikitu has advantage, or if another enemy of the target is within 5ft of it.
Snake Charmer. When Zhikitu makes a charisma roll against a snake, they may roll with advantage. Additionally, when a snake rolls to resist being charmed by Zhikitu it rolls with disadvantage.

Actions

Multiattack. Zhikitu may make two Silvered Sickle or Silvered Dagger attacks and one Constrict or Bite attack.
Silvered Sickle. Melee Weapon Attack: +9 to hit, 5ft reach, one target. Hit: 1d6+5 (8) slashing damage. If this attack triggered Zhikitu's sneak attack ability the target becomes exposed until the end of Zhikitu's turn, while exposed the creature's ac is reduced by 5.
Silvered Daggers. Ranged Weapon Attack: +9 to hit, range 20/60ft, one target. Hit: 1d4+5 (7) piercing damage + 3d6 (10) poison damage.
Constrict. Melee Weapon Attack: +9 to hit, 5ft reach, one medium or smaller target. Hit: 3d6+5 (15) bludgeoning damage + 2d6 (7) acid damage and becomes grappled (Escape DC: 17). Until the grapple ends, the target is restrained and takes 3d6+5 (15) bludgeoning damage + 2d6 (7) acid damage at the start of each of its turns.
Bite. Melee Weapon Attack: +9 to hit, 5ft reach, one target. Hit 1d6+5 (8) piercing damage. On a hit, the creature must make a DC 17 Constitution saving throw. On a failure, the creature is subjected to one of the following poisons, chosen by Zhikitu.

  1. Black Bile. The creature becomes poisoned for a minute. While poisoned this way, the creature cannot speak. At the end of each of the creatures turns it must repeat the saving throw. On a success, the creature is no longer poisoned and takes 8d6 necrotic damage as they vomit black bile.
  2. Crimson Death. The creature becomes poisoned for a minute. While poisoned this way, the creature takes 3d6 (10) poison damage at the start of each of its turns and cannot heal. At the end of the creatures turns it must repeat the saving throw. On a success, the creature is no longer poisoned.
  3. Winters Bite. The creature becomes poisoned for a minute. While poisoned this way, the creature is paralyzed as well. At the end of each of the creatures turns it must repeat the saving throw. On a success, the creature is no longer poisoned.
  4. Serpents Kiss. The creature becomes poisoned for a minute. At the end of each of the creatures turns it must repeat the saving throw. After three successful saving throws, the creature is no longer poisoned, and the effect ends. On three failed saving throws, the creature is no longer poisoned and begins transforming into a Yuan-Ti, there race counts as snake while they are transforming. While transforming the creature cannot benefit from the effects of a long rest but may still perform a short rest as they suffer from intense bouts of pain. After a number of days equal to the creatures hit dice (maximum 31 days) they transform into a Yuan-Ti broodguard. If the creature isn't capable of transforming into a broodguard they instead die. A willing creature will instead transform into a Yuan-Ti Pureblood, if the creature already is a Yuan-Ti Pureblood they will transform into a Yuan-Ti Malison or Abomination.

Shed(1/day).
As a bonus action, Zhikitu may shed its skin healing for 8d6 (28) hit points and gaining 2 ac until the end of combat.

Reactions

Dodge. As a reaction, when Zhikitu would take damage, it may instead nimbly dodge out of the way to halve the attacks damage.


Created by

TheFaithfulSecretary.

Statblock Type

Monster

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