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Eir'Dar

Medium humanoid,
Armor Class: 14 (Leather)
Hit Points: 32 (8 x level)
Speed: 30 ft

STR

10 +0

DEX

16 +3

CON

12 +1

INT

10 +0

WIS

12 +1

CHA

10 +0

Saving Throws: +PB to all
Skills: Perception +3, Acrobatics +5
Senses: Passive Perception 13
Languages: Common

Starting at level 7, Eir'Dar can use their action to make 2 signature attacks instead of one.   Can wear all armour and wield all weapons.

Actions

Signature Attack: (Shortbow): Ranged attack: +5 to hit, 1d6 + 3 piercing damage, Range 80/320   3rd level: Help the Master (3/day). As an action, Eir'Dar can make a signature attack against a target (or two starting from level 7). If any attack hits, Eir'Dar's mentor can make all attacks against the target hit with this feature at advantage.   5th level: Action Surge (1/day). Eir'Dar can take an extra action.   7th level: Master's Power (1/day). As a bonus action, Eir'Dar can allow their mentor to take one additional action if Eir'Dar can see their mentor.

Slave of the Dux'Aurum, turned warrior for the Adventurers.

Created by

7thRoll.

Statblock Type

Monster

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