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Water Weird CR: 3

Large elemental, neutral
Armor Class: 13
Hit Points: 51
Speed: 0 ft , fly: 0 ft , burrow: 0 ft , swim: 60 ft , climb: 0 ft

STR

17 +3

DEX

16 +3

CON

13 +1

INT

11 +0

WIS

10 +0

CHA

10 +0

Skills: Invisible in water: The water weird is invisible while fully immersed in water   Water bound: The water weird dies if it leaves the water to which it is bound or if that water is destroyed
Damage Resistances: Fire, bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities: Poison
Condition Immunities: Exhaustion, grappled, paralyzed, poisoned, restrained, prone, unconscious
Senses: Blindsight 30 ft, passive perception 10
Languages: Understands Aquan, doesn't speak
Challenge Rating: 3

Actions

Constrict Melee weapon attack:   +5 to hit, reach 10 ft, one target. Hit 3d6 + 3 bludgeoning damage Grappled, pulled toward the water weird 5 ft at a time (DC 13 strength escape)

A serpentine creature sculpted from water with scales and fins flowing from a thick and fluid body

Suggested Environments

Small, isolated sources of water such as a pool or a fountain


Created by

janusiodine.

Statblock Type

Monster

Link/Embed