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Monster Manual

Shadow CR: 1/2 (100 xp)

Medium undead, chaotic evil
Armor Class: 12 (natural armour)
Hit Points: 16 (3d8+3)
Speed: 40 ft

STR

6 -2

DEX

14 +2

CON

13 +1

INT

6 -2

WIS

10 +0

CHA

8 -1

Skills: Stealth +4
Damage Vulnerabilities: radiant
Damage Resistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from non-magical weapons
Damage Immunities: necrotic, poison
Condition Immunities: exhaustion, frightened, grappled, paralysed, petrified, poisoned, prone, restrained
Senses: darkvision 60 ft., passive Perception 10
Languages: none
Challenge Rating: 1/2 (100 xp)

Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.   Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action. Its Stealth bonus is also improved to +6.   Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Strength Drain. Melee Weapon Attack:+4 1d20+4 , Reach 5 ft., one creature Hit: 9 2d6+2 necrotic damage   If the creature is successfully hit, their Strength score is reduced by 1d4 . The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.   If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.  

Undead Nature The undead creature doesn't require air, food, drink, or sleep.

Suggested Environments

Tombs, and charnel houses.


Created by

AbslomDak.

Statblock Type

Monster

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