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Player's Handbook

Compelled Duel

1-level Enchantment

Casting Time: 1 bonus action
Range/Area: 30 feet
Components: Verbal
Duration: Concentration up to 1 minute
You attempt to compel a creature into a duel.   One creature that you can see within range must make a DC 8 Wisdom saving throw. On a failed save, the creature is drawn to you, compelled by your divine demand.   For the duration, it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn't restrict the target's movement for that turn.   The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target, if a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.
Available for: Paladin, Followers of Nike

Created by

AbslomDak.

Statblock Type

Spell

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