Danger Sense. The berserker has advantage on Dexterity saving throws against effects that it can see while it is not blinded, deafened, or incapacitated. Grappler. The brawler has advantage on attack rolls against a creature it is grappling. Reckless. At the start of its turn, the barbarian can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn. Tavern Brawler. When the brawler hits a creature with an unarmed strike or an improvised weapon on its turn, it can use a bonus action to attempt to grapple the target.
Multiattack. The berserker makes two unarmed strikes. Unarmed Strike. Melee Weapon Attack: +7 1d20+7 to hit, reach 5ft, one target. Hit: 7 (1d6+4) 1d6+4 bludgeoning damage. Grappler. The brawler can use its action to try to pin a creature grappled by it. To do so, the brawler makes another grapple check. If it succeeds, it and the creature are both restrained until the grapple ends. Rage (4/day). For one minute as a bonus action, the brawler gains advantage on Strength checks and Strength saving throws, deals an extra 3 damage on weapon attacks (included in the attack), and has resistance to bludgeoning, piercing, and slashing damage.