Multiattack. The Giant Scythetail makes one Tail and one Claws attack or one Spin Jump Attack. Tail. Melee Weapon Attack: +6 to hit 1d20+6 , reach 10 ft., one target. Hit: 10(1d12+4) 1d12+4 Slashing Damage. Claws. Melee Weapon Attack: +6 to hit 1d20+6 , reach 5 ft., two targets in front of itself. Hit: 9(2d4+4) 2d4+4 Slashing Damage. Spin Jump (Recharge 5-6): The Giant Scythetail jumps forward three times attacking Creatures around it as it does. It jumps forward 10 feet each jump and any Creatures within 5 feet of where it lands has to make a DC 14 Dexterity Saving Throw or take 13(2d8+4) 2d8+4 Slashing Damage. A Creature can be subjected to this saving more than once per turn. After the third jump, the Giant Scythetail is left vurnerable for attacks. The next attack roll made against the Giant Scythetail is made with advantage. Rallying Roar. As an Action the Giant Scythetail calls forth hidden Scythetail from bushes or behind rocks. The number of Scythetails it calls forth the first time is equal to 4. Then every time the Giant Scythetail uses this Action again the number of Scythetails summoned is reduced by one.
Distracting Strike. When the Giant Scythetail is hit by a creature and there is at least one Scythetail within 5 feet of that creature, the Scythetail can make one Bite attack using its reaction and remove one of the attacks the creature has left.