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Noodle Moth CR: 10

Tiny to Gargantuan dragon, fey, chaotic good
Armor Class: 15
Hit Points: 132
Speed: 30 ft , fly: 80 ft , climb: 30 ft

STR

14 +2

DEX

18 +4

CON

14 +2

INT

16 +3

WIS

15 +2

CHA

22 +6

Saving Throws: STR +2 DEX +6 CON +2 INT +3 WIS +2 CHA +8
Skills: Deception +2, Persuasion +2
  • Spider Climb. The noodle moth can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
  • Flyby. The noodle moth does not provoke opportunity attacks when it flies out of an enemy's reach.
  • Echolocation. The noodle moth can't use its blindsight while deafened.
  • Ice Walk. The noodle moth can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.
Damage Vulnerabilities: Fire
Damage Immunities: Cold
Senses: Blindsight 30ft, Darkvision 120ft, Passive Perception 15
Languages: Draconic, Kanpolian
Challenge Rating: 10 ( 5,900 XP)
Proficiency Bonus: +4
Jovalan Base Map Image
by CancriPlasm

Its spellcasting ability is Charisma.

Spells:

Antipathy/Sympathy (8th LVL Enchantment).
Charm Person (1st LVL Enchantment).

Actions

Bite. Melee Weapon Attack: 10+ to hit, reach 10ft., One creature. Hit: 2d8 + it's STR modifer, piercing damage.   Claw. Melee Weapon Attack: 10+ to hit, reach 10ft., One creature. Hit: 2d12 + it's STR modifer, slashing damage.   Tail. Melee Weapon Attack: 10+ to hit, reach 15ft., One creature. Hit: 2d12 + it's STR modifer, bludgeoning damage.   Cold Breath (Recharge 5-6). The noodle moth exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.   Shapeshift. The noodle moth may shapeshift into any creature, as long as it's equal to its challenge rating or below. When they're shifted, their stats (except for Charisma and Intelligence) will change to match that of the creature they're shifted into. Also their voice changes to match that of their form. They may only shift into another creature once per longrest.

Legendary Actions

Wing Attack (Costs 2 Actions). The noodle moth flaps it's wings and causes a line of strong wind 60 feet long and 10 feet wide blasts from you in a direction they choose. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from them in a direction following the line. Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to the noodle moth.   The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.   Tail Attack. The noodle moth makes a tail attack. (Refer back to its actions to see what it does).


Created by

CancriPlasm.

Statblock Type

Monster

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