Remove these ads. Join the Worldbuilders Guild

Shistuxardaac CR: 4

Medium humanoid (human), lawful evil
Armor Class: 15 (studded leather armor)
Hit Points: 45 (7d8+14)
Speed: 30 ft

STR

10 +0

DEX

16 +3

CON

14 +2

INT

11 +0

WIS

13 +1

CHA

10 +0

Saving Throws: Dex +4, Int +2
Skills: Acrobatics +6, Deception +3, Perception +3, Stealth +9
Damage Resistances: Cold, Poison
Senses: Darkvision 60 ft., Passive Perception 13
Languages: Common, Draconic
Challenge Rating: 4 ( 1,100 XP)
Proficiency Bonus: +2

Assassinate. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.   Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.   Sneak Attack (1/Turn). The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

Actions

Multiattack. The assassin makes two shortsword attacks.   Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.   Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.   Cold Breath (Recharge 5–6). The asssassin exhales cold air in a 15-foot cone. Each creature in that area must make a DC 11 Constitution saving throw, taking 16 (3d10) cold damage on a failed save, or half as much damage on a successful one.


Created by

Cheesey.

Statblock Type

Monster

Link/Embed