Medium beast, unaligned
Armor Class: 10
Hit Points: 12
Speed:
30 ft
, climb: 30 ft
Skills: Athletics +3 , Perception +2
• Pack Tactics. The Humboroon has advantage on an attack roll against a creature if at least one of the Humboroon's allies is within 5 feet of the creature and the ally isn't incapacitated.
• Immune to Beatbox. As a Humboroon, they're immune to their own beatboxing, so they cannot stun eachother.
Senses: Passive Perception 13
Languages: —
Challenge Rating: 1/2
( 100 XP)
Proficiency Bonus: +2
Actions
Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Rock. Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Beatbox. The Humboroon starts beatboxing, it turns and has it's butt towards the target as it deflates and inflates as it flashes to the beat. All targets within a 15ft range cone must make a DC 8 Constitution saving throw or be stunned.