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Humboroon CR: 1/2

Medium beast, unaligned
Armor Class: 10
Hit Points: 12
Speed: 30 ft , climb: 30 ft

STR

11 +0

DEX

16 +3

CON

10 +0

INT

4 -3

WIS

12 +1

CHA

5 -3

Skills: Athletics +3 , Perception +2
• Pack Tactics. The Humboroon has advantage on an attack roll against a creature if at least one of the Humboroon's allies is within 5 feet of the creature and the ally isn't incapacitated.
Immune to Beatbox. As a Humboroon, they're immune to their own beatboxing, so they cannot stun eachother.
Senses: Passive Perception 13
Languages:
Challenge Rating: 1/2 ( 100 XP)
Proficiency Bonus: +2

Actions

Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
  Rock. Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
  Beatbox. The Humboroon starts beatboxing, it turns and has it's butt towards the target as it deflates and inflates as it flashes to the beat. All targets within a 15ft range cone must make a DC 8 Constitution saving throw or be stunned.


Created by

CancriPlasm.

Statblock Type

Monster

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