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Domain of the Nothing (Cleric Subclass)


Hit Points

Hit Dice: d8 per Domain of the Nothing (Cleric Subclass) level
Hit Points at first Level: 8 +Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution Modifier

Proficiences

Armor: see PHB
Weapons: see PHB
Tools: see PHB
Saving Throws: see PHB
Skills:

Bonus Proficiencies

When you choose this domain at 1st level, you gain proficiency with two of these skills: Arcana, Perception, Stealth.

Overview & Creation

At 1st level, a cleric chooses a Divine Domain. This source adds the Order Domain to the options available to the cleric making that choice.

The Nothing is another term for what orcs and dwarves call Tiefe, thethe un-god of the deep emptiness underground. Tiefe is understood to be the opposite of life—not even a god of death but just the abyss itself, darkness and silence. Tiefe's priests don't worship the Nothing, they come to terms with it; it's a form of meditative practice, almost, balancing at the edge of emptiness. As a discipline, the priests of emptiness stand between Tiefe and others; they don't proselytise for Tiefe, they're practically protecting others _from_ Tiefe.

Priests of the Nothing are very rare, and generally seen as mad and/or outcasts. In fact this domain is generally attractive to people with tremendous trauma.


Class Features

level 1: Vanish into Darkness

Starting at 1st level, when you are hit by an attack, you can use your reaction to take the Hide action if you are in dim light or darkness or if you have anything to hide behind. If you successfully hide from the target’s passive Perception check, the attack misses. Once you use this feature, you can’t use it again until you finish a short or long rest.

 
level 2: Channel Divinity: Stare Into The Void

You can use your Channel Divinity to tear a scar in the planes that leads directly into the void. As an action, you present your holy symbol and force creatures of your choice within 30 feet of you to make a Wisdom saving throw. On a failure, these creatures become frightened of you for one minute. A creature frightened in this manner has a speed of 0 and must choose to take either an action or bonus action on its turn. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect early on a success.

On a success, the creatures take 2d6 + your Wisdom modifier psychic damage and are otherwise unaffected.

 
level 6: Weaver of Whispers

Your connection to the powers of the void has grown deep enough that your burgeoning madness makes you difficult to influence. You have advantage on saving throws against being charmed or frightened.

If you cast a spell that would charm or frighten a creature, you can draw upon the maddening whispers of the void to strengthen the effect and impose disadvantage on the saving throw. You can do this a number of times equal to your Wisdom modifier, after which you must finish a long rest to use this feature again.

 
level 8: Divine Strike

You gain the ability to summon forth the power to snuff out light and warmth, replacing it with a bone-chilling emptiness. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 cold damage to the target. When you reach 14th level, this damage increases to 2d8.

 
level 17: Space-Folding Strike

Starting at 17th level, once on each of your turns, you can make a melee weapon attack or spell attack of up to 5th level as if your reach were 10 feet longer than normal, or you can make a ranged weapon attack or cast a spell of up to 5th level with a range greater than touch as if its range were doubled. When you hit a creature with that weapon or spell attack, you can cause the attack to deal an extra 2d6 force damage to the target.




(this domain was created by mushing together the Void Domain by Aysel Atamdede, and the Emptiness Domain from Sandy Petersen’s Cthulhu Mythos)


Cleric LevelSpells
1stcause fear, feather fall
3rdshadow blade, misty step
5thhunger of hadar, hypnotic pattern
7thsummon aberrant spirit, banishment
9thcontact other plane, teleportation circle

Created by

perrin ellis.

Statblock Type

Class Features

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