Starting at level 7, Gurrath can use their action to make 2 signature attacks instead of one. Can wear light armor, medium armor, shields and wield all weapons.
Signature Attack: (Greatsword): Melee attack: +6 to hit, 1d12 + 3 slashing damage. 3rd level: Rage (3x/day) 5th level: Mind Flash (1x/day) Gurrath magically emits psychic energy in a 15-foot cone. Each creature in that area must succeed on a DC 8 + PB + Int Intelligence saving throw or take 3d6 psychic damage and be Discombobulated (-2 AC, no reactions, action or bonus) for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.