Blood Sucker: Every time the bat bites an enemy with blood, it heals equals to the damage it dealt
Bite: Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage 1d2 Distraction: The bat can flutter around a creature within 5 feet of it, granting advantage on the next attack roll against that creature. Scout: The bat can be tasked to scout an area within 100 feet. You gains a general sense of what it perceives during this time.
Evasive Flutter: When the bat is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage on a success and half damage on a failure.
Silent Echo (Costs 1 Action): The bat emits a subtle sonic pulse, creating confusion in the air. Choose one creature within 30 feet of the bat. That creature must succeed on a Wisdom saving throw (DC 10) or be confused until the end of its next turn.
Underdark