Medium beast, lawful good
Armor Class:
Hit Points:
Speed:
, fly: - 40ft
Skills: Pack Tactics
The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the incapacitated condition.
Familiar
In combat, a familiar rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal. When a familiar drops to 0 hit points, it disappears, leaving behind no physical form.
Actions
Attack Restriction. A familiar can't attack, but it can take other actions as normal.
Bite. Melee Weapon Attack: +4 to hit; reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or have the prone condition.
Languages: -
Challenge Rating: 1/4