Remove these ads. Join the Worldbuilders Guild

The Commoner


Hit Points

Hit Dice: d4 per The Commoner level
Hit Points at first Level: 5+CON, minimum 5
Hit Points at Higher Levels: you gain additional hit points and an additional hit die when you reach the 3rd and 5th level

Proficiences

Armor: None
Weapons: Simple Weapons
Tools: Background
Saving Throws: None
Skills: Any skills from your background.

Overview & Creation

Adventures delve into dungeons deep and venture into forests dark, relying on their skills, companions, and fate in their search of fame and coin. In doing so they often change their lot in life and become the thing of legends.   You are no adventurer, at least, not yet. You a but a lowly commoner with aspirations for something greater; whether that be to earn enough coin to retire and live comfortably, gain a noble title, or become a legend. The only surefire way, besides being born a lucky bastard, to do any of these things is to become and adventurer.   So sharpen that stick, grab that bag, and kiss your loved ones goodbye. You're headed off to a dungeon, to try your luck and make a name for yourself or die trying.


Class Features

All stats are 10(+0) plus racial modifiers. Skills and other proficiency can be learned from a class trainer, assuming you have the coin and the time.


Starting Equipment

Any equipment from your background, plus a backpack and one simple weapon

OR
3D6 x 5 copper pieces to buy equipment and your background equipment


Spellcasting

None to start


Subclass Options

examples of backgrounds that can be chosen and can give additional ability score improvements and the like  

  • Shepard
  • Farmer
  • Laborer
  • Blacksmith's apprentice
  • Hunter
  • Carpenter's apprentice
  • etc.

 


LevelXPProficiency ModAbilities
1-+1simple weapons, one tool set
2-+1+1 to an ability score
3-+1hit point improvement and +1 hit die
4-+2+1 to an ability score
5-+2hit point improvement and +1 hit die

Created by

mobious44.

Statblock Type

Class Features

Link/Embed