ARSENAL OF RAGE The warthirster can be equipped with any of the following two weapons: Greataxe of Fury. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or take 13 (3d8) force damage. If it fails by 10 or more, it takes 27 (6d8) force damage instead. A creature reduced to 0 hit points by this force damage dies. Skull Mace. Melee Weapon Attack:* +13 to hit, reach 10ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage. When the warthirster damages a creature concentrating on a spell, the DC for the saving throw to maintain its concentration is 21 instead of the normal 10 or half the damage received. Slaughter Blade. (1/turn) Melee Weapon Attack: +13 to hit, reach 10ft., one target. Hit: 23 (3d10 + 7) slashing damage. Once per turn, when the warthirster makes this attack, it may then make another attack with the same weapon against a different creature within 10 feet of the original target and within range of the weapon as part of the same action. War Whip. Melee Weapon Attack: +13 to hit, reach 60 ft., one target. Hit: 20 (3d8 + 7) slashing damage. The target must make a DC 21 Strength saving throw or be pulled 30 feet toward the warthirster. If the creature fails the save by 10 or more, it is knocked prone. Magic Resistance. The warthirster has advantage on saving throws against spells and other magical effects. Spell Breaker. At the start of each of the warthirster's turns, it can end one spell of 3rd level or lower affecting it or a creature within 10 feet of it that it can see. The Land Rebels. The warthirster ignores difficult terrain. At the end of the warthirster's turn, any ground within 10 feet of it becomes difficult terrain and is set ablaze for the next minute. Any non-demon of rage creature that ends its turn there takes 13 (4d6) fire damage. Weapons of Fury. Weapons the warthirster wields become magical, and it cannot be disarmed of them. When casting this spell you get these modifiers at the spell level you cast it. Level 3: The demon spawns with 1/6 of it's health Level 4: The demon spawns with 1/3 of it's health. Level 5: The demon spawns with all of it's health.
Multiattack. The warthirster makes two attacks, each with a different weapon. Greataxe of Fury. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or take 13 (3d8) force damage. If it fails by 10 or more, it takes 27 (6d8) force damage instead. A creature reduced to 0 hit points by this force damage dies. War Whip. Melee Weapon Attack: +13 to hit, reach 60 ft., one target. Hit: 20 (3d8 + 7) slashing damage. The target must make a DC 21 Strength saving throw or be pulled 30 feet toward the warthirster. If the creature fails the save by 10 or more, it is knocked prone.
Aggressive. The warthirster can move up to its speed toward a hostile creature that it can see.
Vengeful Strike. When hit by an attack, the warthirster can move up to half its speed towards the attacker without provoking opportunity attacks and make a melee weapon attack if the attacker is within reach. Wrathful Counter. When a creature within 120 feet of the warthirster casts a spell, the warthirster can force the caster to make a DC Constitution saving throw equal to 10 + the spell's level. On a failed save, the caster takes 4 (1d8) fire damage per spell level, and the spell has no effect
The Abyss' Soldier(Once Per Summon): The Warthirster regains all of it's health, can take 2 main actions, doubled movement speed, and can take two reactions per turn for two turns. At the end of it's second turn after this legendary action is taken, the Warthirster dies instantly.