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Homebrew, Ravenloft: Denizens of Darkness (3.5e)

Crimson Bones

Medium undead, chaotic evil
Armor Class: 13
Hit Points: 19 (3d8 + 6)
Speed: 30 ft

STR

14 +2

DEX

16 +3

CON

15 +2

INT

6 -2

WIS

12 +1

CHA

6 -2

Saving Throws: Wisdom +3
Damage Resistances: Piercing & Slashing from Nonmagical Attacks
Damage Immunities: Cold, Poison
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Poisoned, Stunned, Unconcious
Senses: Darkvision 60', Passive Perception 11
Languages: -
Proficiency Bonus: +2

Blood Poisoning. When a creature is exposed to the crimson bones' blood, such as through a melee attack or as a result of the blood splash feature, the creature must make a DC 13 Constitution saving throw. On a failure, the creature contracts the disease blood poisoning & takes 2 (1d4) poison damage at the end of each of its turns. The effect lasts until the creature dies or is cured through casting the spell Lesser Restoration, a paladin's lay on hand feature, or a similiar magical effect.

Blood Splash. When the crimson bones takes damage of any type but psychic, each creature within 5' of the crimson bones must succeed on a Dexterity saving throw with a DC of 5 + the damage taken or be splashed with its blood.

Actions

Multiattack. When the crimson bones takes the attack action, it makes one bite attack & one claws attack.

Bite. Melee Weapon Attack: +4 to hit, reach 5', one target. Hit: 6 (1d8 + 2) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5', one target. Hit: 8 (2d4 + 3) slashing damage.

Suggested Environments

Any climate, any terrain


Created by

Baron_Imperious2.

Statblock Type

Monster

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