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Monster Manual (5e)

Ghoul CR: 1

Tiny undead, chaotic evil
Armor Class: 12
Hit Points: 22 (5d8)
Speed: 30 ft

STR

13 +1

DEX

15 +2

CON

10 +0

INT

7 -2

WIS

10 +0

CHA

6 -2

Damage Immunities: Poison
Condition Immunities: Charmed, Exhaustion, Poisoned
Senses: Darkvision 60', Passive Perception 10
Languages: Common
Challenge Rating: 1 ( 200 XP)
Proficiency Bonus: +2

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Suggested Environments

Swamp, Underdark, Urban


Created by

Baron_Imperious2.

Statblock Type

Monster

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