Hybrid Form. When Perpher Forefound enters this form he gains a number of tempory hit points equals to a number of d8s equal to his consitution modifier. Once used this ability can't be used until he completes a short rest. Brave. Perpher has advantage on saving throws against being frightened. Lucky. When Perpher rolls a 1 on an attack roll, ability check, or saving throw, he can reroll the die. He must use the new result, even if it is a 1. Nimble. Perpher can move through the space of any creature that is of a size larger than his. Stout Resilience. Perpher has advantage on saving throws against poison. Keen Smell. Perpher has advantage on Wisdom (Perception) checks that rely on smell. Pack Tactics. Perpher has advantage on an attack roll against a creature if at least one of his allies is within 5 feet of the creature and the ally isn’t incapacitated. Pounce. If Perpher moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, he can make one bite attack against it as a bonus action. Running Leap. With a 10-foot running start, Perpher can long jump up to 25 feet. Shapechanger. Perpher Forefound can use his action to polymorph into a lion-humanoid hybrid or into a lion, or back into his true form, which is humanoid. His hitpoints are maintained between forms. Any equipment he is wearing or carrying isn't transformed. He reverts to his true form if he dies.
Multiattack. Perpher makes two melee attacks. Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage. Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werelion lycanthropy. Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. Leadership (Recharges after a Short or Long Rest). For 1 minute, Perpher can utter a special command or warning whenever a nonhostile creature that he can see within 30 feet of him makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Perpher Forefound. A creature can benefit from only one Leadership die at a time. This effect ends if Perpher Forefound is incapacitated.
Parry. Perpher adds 2 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon.