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Lantern Priest Initiate

The most popular religion across the known world, the Lantern Priests of Light and Law follow Rezmir's teachings. By their decree; no one is above the law, no matter their position of power. The church divides into three main orders filling different roles in society, and these three orders see consistent growth as members of all Erenel races join the ranks to uphold this Holy Order. As an initiate you have recently joined the church as a member of Light's Watch. You will shine a light on the darkness of injustice, wherever it may lurk.

Skill Proficiencies Religion plus your choice of Insight or Persuasion
Languages One languages of your choice
Equipment One set of traveler's clothes, ceremonial lantern with belt hook, and a pouch with 10 gold.

Features

Light's Regard

You receive shelter from members of the Lantern Priests and those who are sympathetic to its cause. This includes temples, religious communities of Rezmir, and any settlement or nation that they serve. This aid comes in the form of shelter, meals and healing when appropriate, as well as the occasional assistance of citizens rallying to a cause of Light and Law.

Suggested Characteristics

You are shaped by your experience with the church of light and law. Feel free to use your own traits, ideals, flaws and bonds in place of the options below.

Traits

Personality
1I am always polite and respectful.
2I can always keep a cheerful disposition, no matter what is going on.
3I give no mercy to those who twist the law.
4I can stare down a demonic threat without flinching.
5I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.
6I pay attention to my appearance. First impressions are everything when introducing Light and Law.
7I let my actions speak for themselves.
8I tolerate cities but I thrive on the road.

Ideal

Ideal
1Ambition and pride are the roots of strife.
2My word is my bond.
3I live frugally because I know that someday I will need to give everything I have to the Lantern Priests.
4Rules exist for a reason. We must follow them, and punish those that don't.
5I use my words to sway others to my beliefs.
6Civilization depends on order to survive.

Bond

Bond
1Everything I learned on the battlefield I learned from my mentor. I hope to live up to their memory.
2I reject villainy. As long as I am present, none will be bullied or oppressed.
3I will lay down my life in pursuit of Light and Law.
4I'll never forget a crushing defeat we suffered or the enemies who dealt it.
5I fight for those who cannot fight for themselves.
6I will always protect the temple that took me in.

Flaw

Flaw
1If there's a choice between the easy way and the hard way, the hard way is always best.
2A monstrous threat we face in battle still leaves me in fear.
3I obey the law even if the law causes misery.
4I still have terrible nightmares of an undead threat from long ago.
5I get too lost to comforts in town, and sometimes get lost in drink and company.
6I never forgive myself or others for their sins. Once guilty, always guilty.


Created by

Gamingbrew.

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