Oakheart: Mythic Form CR: 6
Huge plant, neutral
Armor Class: 18
Hit Points: 100
Speed:
22 ft
Saving Throws: Wisdom +7, Strength +9
Damage Vulnerabilities: Fire
Damage Resistances: Bludgeoning and Piercing. Cold.
Damage Immunities: Poison
Condition Immunities: Poison, Exhaustion
Senses: Darkvision 30ft. Passive Perception 14
Languages: Birdfolk, Primordial, Druidic, Vulpin
Challenge Rating: 6
Innate Spellcasting.
Oakheart's innate spellcasting ability is Wisdom (spell save DC 15). Oakheart can innately cast the following spells, requiring no material components:
At will: druidcraft, Shillelagh
1/day: entangle, goodberry, See Invisibility, Spike Growth
2/day: plant growth
Speak with Beasts and Plants.
Oakheart can communicate with beasts and plants as if they shared a language.
No Need for Air
Oakheart does not need a steady stream of air to remain conscious. As such they can travel under water and through spaces lacking airflow.
The Earth Bends to My Will
Oakheart does not suffer from the effects of difficult terrain.
Actions
Multiattack.
Oakheart can make three attacks if it attacks using it's Tree Arms and two attacks if it fires wooden javelins.
Tree Arms
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: (1d10 + 5) bludgeoning damage.
Wooden Javelin
Oakheart can shoot a sharpened stick from his branches: Ranged Melee Attack: +3 to hit, 60ft, one target. Hit: (1d12 + 0)
Juicebox
Oakheart makes a grapple check against a target. Athletics (+9). If you are successful you can make an attack with advantage. +8 to hit. Hit: (2d6 + 5) Piercing damage. You heal the damage you deal to the target as you drain their blood.
Reactions
Wall of wood
Oakheart can use their reaction to intercept any attack that goes through their threatening zone or targets a creature within their reach. This cannot protect a creature from an area of effect.
A large tree with a dark wood exterior and a bright red interior. They have foliage growing from their head and back which sprout bright green leaves.