Oath of the Fey Warden (Homebrew)
Hit Points
Hit Dice: d4 per Oath of the Fey Warden (Homebrew) level
Hit Points at first Level:
Hit Points at Higher Levels:
Proficiences
Armor:
Weapons:
Tools:
Saving Throws:
Skills:
Overview & Creation
While Corellon’s clerics are the preservers of elven heritage, paladins of the Oath of the Fey Warden are its protectors and champions. Fey Wardens guard elven lands from threats and venture forth into the wider world to act as symbols and reminders to the newer races of the realms that the elven nations still burn brightly despite dwindling numbers.
Tenets of the Fey Warden
Defend the People. All threats to the elven people and culture, external or internal, must be opposed.
Freedom for All. Freedom is the right of all. Rigid order is oppression.
Champion of Corellon. You are the herald of the elven people. Be above reproach in your actions.
No Mercy for Despoilers. Creatures that conquer, destroy, or enslave have no place in the world.
Level |
Spells |
3rd |
resilient arrows, searing smite |
5th |
branding smite, feysong |
9th |
blinding smite, resplendence |
13th |
Corellon’s arrow, staggering smite |
17th |
banishing smite, dispel evil and good |
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Stride of the Feywild. You draw closer to the Feywild, stepping through the boundaries between it and the Material Plane. For a number of turns equal to your Charisma modifier (minimum of 1), you can use a bonus action to teleport up to 15 feet to an unoccupied space you can see.
Blessed Shot. You may expend your Channel Divinity when you make an attack with a shortbow or longbow to use your Divine Smite feature with the attack. You must still expend a spell slot as usual.
Weapon Master
Beginning at 7th level, you gain two maneuvers of your choice from among those available to the fighter Battle Master (Player’s Handbook). If a maneuver requires your target to make a saving throw to resist its effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from other sources). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain expended superiority dice when you finish a short or long rest. At 18th level, you gain a second superiority die. In addition, both of the superiority dice you gain from this feature become d8s.
Battle Grace
Starting at 15th level, you gain 10 feet to your movement speed. In addition, you don’t provoke an opportunity attack when leaving a threatened space.
Avatar of the Seldarine
At 20th level, you can assume a radiant form of elven perfection—fast, sleek and deadly. Using your action, you undergo a transformation. For 1 minute or until you dismiss the effect using a bonus action, you gain the following benefits:
Atthe start of each of your turns you regain one expended superiority die.
You add your Intelligence modifier to your Armor Class.
You can take the Dash action as a bonus action.
Once you use this feature, you can’t use it again until you finish a long rest.