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Tactical Officer


Hit Points

Hit Dice: d12 per Tactical Officer level
Hit Points at first Level: 12
Hit Points at Higher Levels: 1 d12 per level

Proficiences

Armor: Covert, Tactical, and Combat
Weapons: Pistols and Rifles (Phasers)
Tools: Personal Shield Generators
Saving Throws: Strength and Dexterity
Skills: Choose Two: Acrobatics, Athletics, Deception, Intimidation, Sleight of Hand, Stealth, Perception, History, Investigation, Insight

Overview & Creation

The person who takes care of the security on a star ship as well as the intelligence work on said star ship.


Class Features

Can take an action to increase weapon damage by 1 d10 until the end of your next turn (If used on ship weapons the damage is increased by 1 d20 instead)


Starting Equipment

Star Fleet Regulation Tactical Officer Kit: Uniform, Communication Badge, Covert Armour, Standard Issue mk1 Phaser pistol


Created by

The Shadow GM.

Statblock Type

Class Features

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