The Shadow Litch Pact
Hit Points
Hit Dice: d8 per The Shadow Litch Pact level
Hit Points at first Level:
Hit Points at Higher Levels:
Proficiences
Armor: Light armor
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from:
Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion
Overview & Creation
Your patron is the last vestige of a Litch, someone who has tried to cheat death and live forever. They have acquired forbidden knowledge to do so, and now they have no body to call their own. They are forced to attach themself to the mind and shadow of another creature.
Expanded Spell List
The Great Old One lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Shadow Litch Expanded Spells
Spell Level Spells
1st
false life, shield
2nd
shadow blade, blindness/deafness
3rd
nondetection, revivify
4th
death ward, shadow of moil
5th
contagion, legend lore
Shadow with Eyes
Starting at 1st level, your shadow has a set of beady glowing yellow eyes. These are the eyes of your patron who keeps an eye out for you. The eyes can be dismissed or hidden, but their benefits are lost when this happens.
• You can’t be surprised while you are conscious. Your patron never sleeps and will try to wake you if you're sleeping, make a constitution check DC10 to see if your patron can wake you. Your patron can only wake you so long as the sleep is not brought on by magical means.
• Other creatures don’t gain advantage on attack rolls against you as a result of being hidden from you.
A Shroud of Protection
Starting at 1st level, when you take magical damage your shadow takes the damage first.
Its health is 1d8 hit die plus an additional d8 for every level in warlock you have. (You roll your shadows hit die as you level up.) If your shadow drops to 0 hitpoints you take the shadow's full health as psychic damage instantaneously. The shadow is considered stable and conscious at 0 hit point. The shadow cannot die and does not make death saving throws. The shadows hitpoints only regenerate after a long rest.
This effect is optional, you can when if your shadow takes the magical damage or if it goes to you directly. Once the shadow has 0 hit points the character does not have this option anymore until the shadow's hitpoints are regenerated.
Enhanced Vision
At 6th level, your patron grants you enhanced vision in the dark. You now have enhanced darkvision and can see in the dark up to 120ft. You can also see in magical darkness up to 60ft.
Spellcasting
Charisma is your spellcasting ability for your warlock spells