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Relativist


Hit Points

Hit Dice: d6 per Relativist level
Hit Points at first Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 per Psionicists level

Proficiences

Armor: none
Weapons: Simple weapons
Tools: Psionic tools
Saving Throws: Wisdom, Intelligence
Skills: Choose two from Psionics (Arcane), History, Insight, Investigation, Medicine, Perception, and Acrobatics.

Overview & Creation

A Relativist’s body is intimately linked with movement both of the physical and dimensional kind. Their mind and movement become faster and they regularly calculate great changes in forces.


Class Features

Time Wrinkle: Whenever an encounter begins you may add your Wisdom modifier or level in the Psionic class (whichever is lower) to your initiative.   Dimensional Skip:   Skipping. You move faster through a space by skipping some of the space during your movement. Your base speed is increased by 10 ft. This is considered a continuous magical effect. This ability increases as per the monk class.   Leap. As a bonus action during your turn the Relativist can pay 2 drams to skip through a barrier that is thinner than the total distance left of the Relativist ‘s movement from Skipping.   If you try jumping through a barrier that is impassible or it is greater than your remaining jump distance the Relativist‘s power fails.   Your Skip is more reliable and attack of opportunity against you while you are in motion are made at disadvantage   Dodge. As a reaction you can use Dimensional Leap to avoid half of a physical attack ‘s damage and gain improved evasion until the end of your next turn.   Metamagic: You gain the ability to twist spells to suit your need: Select any two metamagics abilities.   At 10th level, you become better at twisting spells to suit your need: Select two more metamagic abilities


Starting Equipment

You start with the following equipment, in addition to the equipment granted by your background:   (a) a light crossbow and 20 bolts or (b) any simple weapon   (a) a component pouch or (b) an arcane focus   (a) a dungeoneer’s pack or (b) an explorer’s pack   Two daggers


Spellcasting

Spellcasting: As per Sorcerer except Wisdom is your spellcasting ability for your Psionicist ‘s spells and use the DMG’s (pg 288) spell point system rather than the spell slots.   Spell Points   One way to modify how a class feels is to change how it uses its spells. With this variant system, a character who has the Spellcasting feature uses spell points instead spell slots to fuel spells. Spell points give a caster more flexibility, at the cost of greater complexity.   In this variant, each spell has a point cost based on its level. The Spell Point Cost table summarizes the cost in spell points of slots from 1st to 9th level. Cantrips don't require slots and therefore don't require spell points.   Instead of gaining a number of spell slots to cast your spells from the Spellcasting feature, you gain a pool of spell points instead. You expend a number of spell points to create a spell slot of a given level, and then use that slot to cast a spell. You can't reduce your spell points total to less than 0, and you regain all spent spell points when you finish a long rest.   Spells of 6th level and higher are particularly taxing to cast. You can use spell points to create one slot of each level of 6th or higher. You can't create another slot of the same level until you finish a long rest.   The number of spell points you have to spend is based on your level as a spellcaster, as shown in the Spell Points by Level table. Your level also determines the maximum-level spell slot you can create. Even though you might have enough points to create a slot above this maximum, you can't do so.   The Spell Points by Level table applies to bards, clerics, druids, sorcerers, and wizards. For a paladin or ranger, halve the character's level in that class and then consult the table. For a fighter (Eldritch Knight) or rogue (Arcane Trickster), divide the character's level in that class by three.   Spell Level Point Cost   1st 2   2nd 3   3rd 5   4th 6   5th 7   6th 9   7th 10   8th 11   9th 13   Number of Spells known as per Sorcerer. Spell list as per Relativist:   Cantrips: Spare the Dying, True Strike, Druidcraft, Ray of Frost, Fatigue, Guidance, Mending, Blade Ward   1st Level Spells:   Healing Word, Longstrider, Featherfall, Alarm, Sanctuary, Inflict Wounds, Expeditious Retreat, Armor of Agathys, Chromatic Orb 2nd Level Spells:   Blindness/Deafness, Hold Person, Flaming(Elemental) Sword, Lesser Restoration, Shatter, Silence, Continual Flame, Enhance Ability, Prayer of Healing, Warding Bond, Pass without Trace, Blur, Misty Step, Gentle Repose, Magic Weapon, Rope Trick 3rd Level Spells:   Dispel Magic, Feign Death, Leomond’s Tiny Hut, Nondetection, Counterspell, Meld into Stone, Plant Growth, Protection from Energy, Glyph of Warding, Blink, Haste, Revivify, Slow, Waterbreathing 4th Level Spells:   Dimension Door, Freedom of Movement, Banishment, Conjure Minor Elemental, Conjure Woodland Beings, Mordenkainens Private Sanctum, Mordenkainen’s Faithful Hound 5th Level Spells:   Planar Binding, Hallow, Hold Monster, Reincarnate, Anti-life Shell, Conjure Elemental, Treestride, Teleportation Circle, Creation, Contact Other Plane, Cone of Cold 6th Level Spells:   Arcane Gate, Drawmij’s Instant Summons, Contingency, Guards/Wards, Planar Ally, Magic Jar, Forbidance, Conjure Fey, Transport Via Plants, Wall of Thorns 7th Level Spells:   Etherealness, Mordenkainen’s Magnificent Mansion, Mordenkainen’s Sword, Teleport, Regenerate, Conjure Celestial, Plane Shift, Reverse Gravity, Anti-Magic Field, Sequester 8th Level Spells:   Clone, Earthquake, Demiplane, Maze, Trap the Soul 9th Level Spells:   Gate, Timestop, Astral Projection, Imprisonment, Wish


LevelProficiency BonusFeaturesCantrips KnownPowers KnownPower PointsMax Power Level
1st2Spellcasting, Time Wrinkle4241st
2nd2Dimensional Skip: Skipping4361st
3rd2Metamagic44142nd
4th2Ability Score Improvement55172nd
5th356273rd
6th3Dimensional Skip: Leap57323rd
7th358384th
8th3Ability Score Improvement59444th
9th4510575th
10th4Improved Metamagic611645th
11th4612736th
12th4Ability Score Improvement612736th
13th5613837th
14th5Dimensional Skip: Dodge613837th
15th5614948th
16th5Ability Score Improvement614948th
17th6Improved Metamagic6151079th
18th66151149th
19th66151239th
20th6Ability Score Improvement6151339th

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Tyuqettina.

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