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Bloodmage


Hit Points

Hit Dice: d6 per Bloodmage level
Hit Points at first Level: 10 + Con
Hit Points at Higher Levels: 1d10 + Con

Proficiences

Armor: Light Armour
Weapons: Simple Weapons, Greataxes, Battleaxes
Tools:
Saving Throws: Con, Wis
Skills: 2 of Arcana, Nature, Medicine, and Perception

Overview & Creation

A Bloodmage uses the forbidden arts of Blood Magic to strengthen their magic with the power of blood.


Starting Equipment

A dagger or a handaxe, a component pouch or an arcane focus, and a scolar's pack or a dungeoneer's pack


Subclass Options

Bloodblade, Puppeteer, Sacrifice


Created by

HermoranWithakay.

Statblock Type

Class Features

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