Hit Points
Hit Dice: d10 per Specialist level
Hit Points at first Level: 10 + constitution modifier
Hit Points at Higher Levels: 1d10 or 6 + constitution modifier
Proficiences
Armor: Light armour, medium armour and shields
Weapons: Simple weapons and melee weapons
Tools: One of your choice
Saving Throws: Strength and Intelligence
Skills: Two from, Athletics, acrobatics, history, intimidation, perception, stealth and survival.