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College of Siday


Hit Points

Hit Dice: d4 per College of Siday level
Hit Points at first Level:
Hit Points at Higher Levels:

Proficiences

Armor:
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Saving Throws:
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Overview & Creation

Bardic College.   To some, history is more than just the dry recitation of past events. A tapestry of time consistently being shaped by our choices; history is a living thing, empowering each of us with the legacies of our ancestors. Bards of the College of Siday serve as keepers of this history. Regarded as the noblest literary form of all the islands, the epic poems of this college require the dedication of both body and soul into every performance. These bards train extensively to fully capture the heroic chronicles and divine beauty depicted in their poems, often performing for hours or even days at a time to the delight of rapt audiences. The most daring members of this college join companies of adventurers across the islands, dancing to the heartbeat of history as these new heroes rise around them.   Noble Fortitude When you join the College of Siday at 3rd level, your dedication to the performance of history strengthens your endurance. Receiving levels of exhaustion never imposes disadvantage on your ability checks, attack rolls, or saving throws. Additionally, you can extend some of this endurance to your companions. Whenever you use your Song of Rest feature, affected creatures can add your Charisma modifier to the extra hit points regained.    Folkloric Epics At 3rd level, you can use the chronicles of the past to strengthen the heroes of the present. As a bonus action, you can expend one use of your Bardic Inspiration to begin performing one of the following Folkloric Epics. A Folkloric Epic lasts for 1 minute, or until you end it as a bonus action. While performing a Folkloric Epic, you cannot cast a spell that requires concentration. 

  • Poem of the Ancients. This Folkloric Epic calls upon the spirits of those who came before, requesting their help and guidance in this time of need. For the duration of the Folkloric Epic, you and friendly creatures within 15 feet of you add your Charisma modifier (minimum of 1) to all attack rolls. 
  • Tale of the Warriors. This Folkloric Epic inspires others with the ferocity and valor of past warriors. Once per turn, you and friendly creatures within 15 feet of you can add extra force damage to the damage of a successful attack. The amount of extra damage is equal to your bard level.
  • Visage of the Sun. This Folkloric Epic extols the fearsome beauty of nature to astonish opponents. For the duration of the Folkloric Epic, you and friendly creatures within 15 feet of you gain a +1 bonus to AC. Additionally, whenever a hostile creature makes a melee attack against a creature with this bonus, the hostile creature must make a successful Constitution saving throw against your spell save DC or be blinded. The creature can attempt this saving throw again at the start of each of their turns, ending the effect on a success.
Bolstering Verse Starting at 6th level, your performances inspire others to embody the heroes of legend. While performing a Folkloric Epic, you and friendly creatures within 15 feet of you have advantage on saving throws against being charmed or frightened. Additionally, you gain the ability to cast enhance ability without expending a spell slot or material components. You can do this a number of times equal to your Charisma modifier, and regain all uses after you finish a long rest.   The Footsteps of Heroes At 14th level, your time spent chronicling the escapades of adventurers have strengthened your own abilities as a storyteller and hero in your own right. While performing a Folkloric Epic, you now gain the following benefits:
  • You are resistant to all damage.
  • You have advantage on Dexterity saving throws.
  • Once on each of your turns, when a friendly creature affected by the Folkloric Epic makes a weapon attack and misses, you can cause that attack to hit instead.

 


Created by

Whizzybelle95.

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