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Chef


Hit Points

Hit Dice: d8 per Chef level
Hit Points at first Level: 8+con mod
Hit Points at Higher Levels: 5 or d8+con mod

Proficiences

Armor: light armor
Weapons: simple weapons
Tools: cooks utensils
Saving Throws: Dex, Wis
Skills: pick 3 from perception, insight, survival, nature, performance, history, athletics

Overview & Creation

buff your allies with nutritious foods poison your enemies with terrible food and use leftover ingredients to cause chaos on the battlefield


Class Features

1 tasty food, chef's salvage
2 chef's knack
3 subclass, Kitchen Warfare
4 ability score improvement
5 Culinary Feature
6 Renewal
7 Tasty Food upgrade
8 ability score improvement, Taste Of Hunger
9 Chef's improved cooking
10 Full Stomach, Culinary Feature
11 Wrathful Scorn
12 ability score improvement, tasty food upgrade
13 Extra Attack
14 renewal upgrade
15 Iron Stomach, Culinary Feature
16 ability score improvement
17 Out of The Frying Pan
18 Cooking Staff
19 Chef's improved cooking upgrade
20 ability score improvement, chefs special

Tasty Food -

starting at level 1, you can cook food during a short rest using cooks utensils, up to your prof bonus. each one does something different depending on its category when eaten. (this food spoils after 1 day, or 7 days if kept cold)   Sweets - increase dex stat by 2 for 1 hour to a max of 18   Fried - decrease all stats by 2 for 1 hour, and gain 1 level of exhaustion (if consumer fails a con save against your spell save)   Grilled - increase str stat by 2 for 1 hour to a max of 18   Baked - increase con stat by 2 for 1 hour to a max of 18   Boiled - increase Wis stat by 2 for 1 hour to a max of 18   Dairy - increase str, con, and cha by 1 for an hour to a max of 18   Veggies - increase int and str by 2 for 1 hour to a max of 18   Combo - eater gets a d6 bardic inspiration die to add to any roll   At level 6, all of the stat changes increase by 1 and gain an hour of duration, At level 12, it can increase stats to a max of 20  

Chef's Salvage -

starting at level 1, when you use your tasty food ability to make a type of food that isnt fried, you can salvage (one) grease from it, this grease is what you use to make fried food

Chef's Knack -

starting at level 2, you have advantage on survival, nature, and persuasion checks directly relating to an ingredient used in cooking

Subclass -

starting at level 3, you get your subclass  

Kitchen Warfare -

Starting at level 3, you can use forks, spoons, and knives as weapons with thrown property for 60ft, they deal d8 magical damage of respective type (fork is piercing, spoon is bludgeoning, and knife is slashing), you can also use a pan or pot as a shield that gives a +2 to ac  

Renewal -

starting at level 6, your tasty food ability also heals 2d8+int mod when eaten (fried food does damage rather than healing), at level 14 this increases to 3d8+int mod

Taste of Hunger -

starting at level 8, you can select one food that you have on you, and one creature you can see within 20ft, they make a wis save against your spell save DC, if they fail they are magically compelled to eat the food you selected (creatures immune to charmed status are immune to this ability)

Chef's Improved Cooking -

starting at level 9, when using tasty food ability to create food during a long rest, you can remove the stat increases to instead swap it for the effects of a common or uncommon potion. you can use this once per rest. at level 19, you can use it twice per rest, and you can also now target rare potions for this ability rather than just common and uncommon

Full Stomach -

Starting at level 10, when a creature dies to one of the chefs class abilities, and is within 20ft of the chef, the corpse explodes into confetti, milk, Syrup, or grease (players choice), and all creatures within 10ft of the corpse make a dex save against your spell save, if they fail they take 2d6+int mod force damage, the ground around the creature within 5ft is also considered rough terrain

Wrathful Scorn -

  starting at level 11, if you dont know the vicious mockery cantrip, you learn it. you can use wrathful scorn to toss a food item to a creature within 10ft, they can make a dex save to attempt to catch the food item, (they can chose to fail it), if they succeed they lose their bonus and reaction for 1 round, and if they fail they drop the food item, and you begin yelling at them, from you yelling at them they take 2d12+int mod psychic damage. you can use this a number of times up to your int mod per day

Extra Attack -

starting at level 13, when you take the attack action, you can make a second attack as a part of that action

Iron Stomach -

starting at level 15, you are immune to poison, disease, and the feared condition

Out of the Frying Pan -

starting at level 17, you sow the battle with chaos, every creature within a 30ft radius makes a wis save against your spell save, on a fail you aswell as all creatures that failed are teleported into a demiplane for 10 minutes, this demiplane is a large pan that is constantly shaking, the pan is a 40ft radius, and every turn a new side gets tilted up (and one tilted down), if any creature (excluding yourself) starts there turn in the middle of the pan they take 2d12 fire damage, if you or any creature starts their turn on the side tilted up they slide to the middle of the pan, if a creature starts their turn on the tilted down side of the pan, they make a dex save against your spell save, if they fail they are thrown out of the frying pan and into the fire. the creatures thrown out of the pan take 10d8 fire damage and are removed from the demiplane. (all area in the demi plane is rough terrain for everyone except for the chef) this ability can be used once per long rest

Cooking Staff -

starting at level 18, you can summon a number of butlers, maids, waiters, or animated food determined by your subclass, up to your proficiency bonus, these minions last 1 day, have an AC of 15, health equal to half your health, all of their stats besides those are equal to yours, they can only make unarmed strikes and follow other simple orders (some examples include, protecting an area, keeping watch, hunting, gathering, going to buy stuff, etc)

Chef's Special -

starting at level 20, you gain several benefits
  • you can imbue foods with wild magic
  • you learn grease, and can cast it at will
  • you can create foods that fall into 2 categories rather than just one
  • healing from food always heals highest amount you can roll instead of rolling

  • Starting Equipment

    sickle -   leather armor -   cooks utensils -   a) diplomats pack b) explorers pack   a recipe book -


    Spellcasting

    you know spells from the bard and cleric spell list

    Level known spells cantrips known 1st slots 2nd slots 3rd slots 4th slots 5th slots 6th slots
    1 4 3 2
    2 5 3 2
    3 6 3 3 1
    4 7 3 3 1
    5 8 4 3 1 1
    6 9 4 3 2 1
    7 10 4 3 2 1 1
    8 11 4 3 2 1 1
    9 12 4 3 2 1 1 1
    10 13 4 3 2 2 1 1
    11 14 5 3 2 2 1 1 1
    12 15 5 4 3 2 2 1 1
    13 16 5 4 3 2 2 2 1
    14 17 5 4 3 3 2 2 2
    15 18 5 5 3 3 2 2 2
    16 19 6 5 4 3 2 2 2
    17 20 6 6 4 4 3 3 2
    18 21 6 6 4 4 3 3 2
    19 22 6 6 5 4 3 3 2
    20 25 7 6 5 5 4 3 2

     


    Subclass Options

    Desserts -

      you specialize in sweets and desserts  

    Sweet Tooth -

    starting at level 5, you learn the haste spell (even if you cant cast it yet), and can create sugar at will (a max of a pound at a time and no more than a pound per round), also, when something eats a sweet (made with tasty food), you can have it roll a wis save, and if it fails it is charmed for the duration of the stat increase (it can try to escape the charmed condition at the start of each of its turns)  

    Sugar Crash -

    Starting at level 10, when a creature eats a sweet food made by your tasty food ability, you can choose whether or not they will crash, if you chose for them to crash they make a con save against your spell save, if they fail then when the sweets effects where off they fall unconscious for 1d4+1 hours

    Just Desserts -

    Starting at level 15, when a creature within melee distance hits another creature (if it knocked the creature unconscious you can use your reaction to stabilize the creature knocked unconscious), you can take an attack of opportunity on the creature that hit them (this opportunity attack has advantage if the creature that was previously hit was knocked unconscious), you can use this ability a number of times per long rest equal to half your int mod rounded down  

    Breakfast -

    you specialize in breakfast

    Most important Meal -

    starting at level 5, if you or someone eats a tasty food right before they finish a long rest, they gain temp HP equal to their level+prof bonus

    Morning Sugar Boost -

    starting at level 10, if you or someone eats a tasty food right before they finish a long rest, for 12 hours they can treat exhaustion as 1 level less than it is  

    Morning Benefits -

    starting at level 15, if you or someone eats a tasty food right before they finish a long rest, they get d6 inspiration die equal to half your int mod (rounded down)

    Dinner -

    you specialize in dinner

    Full and Happy -

    starting at level 5, creatures that eat your tasty food at night time are oddly happy despite how they might otherwise act, creatures that eat your food at night time are more likely to hand out information that would be otherwise secret, they also regard you as a friend while they are under the effects of this ability (this goes both ways, and is not considered charming its essentially just how people would act when drunk at a party)

    Late Night Parties or (optional One Helluva Night) -

    Starting at level 10,
  • late night parties -> you learn how to make alcohol with the effects of tasty food, you also gain the ability to have everyone (within a 50ft radius) including yourself to make a wis save, anyone who fails the save is transported to a demiplane for the duration of the party (1d4+2 hours) and can leave at any time, unless they are drunk, in this demi plane, there is an infinite amount of food, butlers and maids that bring you food and alcohol, Magic glass on the wall that shows gladiator fights and chariot races, the demi plane has a pool, a pool table, a monopoly game, every type of gambling set, and anything else the DM decides would be there. any item that was not brought into the demi plane cannot leave it. (you can use this ability once per day, and only at night)
  • One Helluva Night -> when you use this ability also roll from the d10,000 wild magic chart 1 time per person transported into the demi plane (this can only be used if playing online)
  • Grounded -

    starting at level 15, when a creature that has a CR lower than half your level (rounded up) + your int mod, attacks another creature, you can force it to make a Cha save against your spell save, if they fail the save they are transported into a demi plane (that looks like a childs room), and cannot eat dinner for the next 24 hours, while they are in the demi plane they can attempt an escape every hour, (they can chose to use Cha or Str for this save) they cannot leave the demi plane until they succeed the save or 24 hours pass (you can only have one creature in this demiplane at a time, and can only use this ability a number of times per day equal to your int mod rounded down)


    Created by

    Spectre0458.

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